“Ayrden’s Circle” update file released “Hound Footwork” and “Corpse” popular skills have been revised down – Hong Kong mobile game network GameApps.hk

The 1.06 version update includes improved game stability and in-game balance adjustments, and has been released on PlayStation®4/PlayStation®5/Xbox One/Xbox Series X|S/Steam® platforms.

Summary of the contents of the update file:

▼Additional elements

・Added a function to send Summoning Tokens to multiple areas where the Tokens gather (including distant places).

※When using this function to send the help token to a distant place, only the gathering place of the token of “Mongwen Dynasty” is excluded.

・Added a function to try to invade a wider area (including distant places).

・In addition to the original multiplayer game mode of invasion, the new NPC can be played following defeating a new NPC

“White Mask” Fan Lei’s plot.

▼Balance adjustment

・The Great Sword, Great Curved Sword, and Great Hammer have been adjusted as follows:

・Except for jump attack, double-blade attack, and mount, reduce all attacks until you can roll

required time.

・Except when mounted, the movement speed of heavy attack and charged attack has been increased.

・Increased the action speed of defensive counterattacks.

・Increased the movement speed of all attacks except the big axe’s jump attack, double-sword attack, and when mounted,

And reduce the time it takes to roll following an attack.

・Fixed the rolling movement distance when the equipment weight is light.

・Upgraded the attack range of the weapon “Secret Pata Sword” combat skill “Unstoppable Blade”.

・Extended the range of the magic parts of the combat skills “Pyroxene Demon” and “Pyroxene Comet”, and lowered the power and the enemy

degree of fear.

・Revised the movement distance and invincibility time of the combat technique “Hound Footwork”, and added the following mechanisms:

・Performance will decrease with continuous use.

・When the weight of the equipment is light, the movement distance will be increased.

・Reduced the activation interval when using the combat technique “Smashing Step” continuously.

Move-centric performance, and add the following mechanics:

・Performance will decrease with continuous use.

・When the weight of the equipment is light, the movement distance will be increased.

・The power and cumulative amount of bleeding of the combat skill “Combine Across the Wilderness” have been revised down in the blood blade part, and the blade part has been revised down slightly.

・Reduced the tracking performance of the magic “Destruction Meteor” to the target.

▼Fix the abnormal situation

・Fixed an abnormal situation where some attacks of the weapon “Lucerne Halberd” did not set the effect of penetrating the enemy’s defense.

・Fixed an issue where when holding the weapon “Hound Tooth” with both hands, the jump attack was harder than expected to cause the enemy to lose balance

abnormal condition.

・Fixed that when using the combat technique “Block” with a short sword, the effects of the combat techniques “Resolve” and “Knight of the King’s Resolve” would be interrupted

abnormal situation.

・Fixed that in the double-sword attack of axe and big axe, some effects derived from magic, combat skills, and items were not reflected properly

abnormal situation.

・Fixed an abnormal situation where it was harder to withstand enemy attacks than expected when holding a halberd with both hands and launching a defensive counterattack.

・Fixed an abnormal situation where the physical attack attributes of some weapons were different from the attributes in the description.

・Fixed a situation where it was easy to be spotted by the enemy even if you were crouched when the armor “Sleeping Dress” was equipped.

・Fixed that when the armor “Sleeping Dress” is equipped, if a flail weapon is used for a charged attack, the ally’s character will be blocked.

Abnormal condition of being injured.

・Fixed an abnormal situation where HP would be restored when changing equipment to specific armor.

・Fixed an abnormal situation where the effect of the combat technique “Hypnotic Smoke” applied to the weapon would disappear when the player character was attacked.

・Fixed an abnormal situation where the movement of the player character would become unstable when the combat technique “Ignite Spiritual Fire” hits a specific enemy.

・Fixed an issue where when the combat technique “Queen’s Black Flame” was used while the FP was insufficient, it was impossible to reactivate the pursuit.

abnormal condition.

・Fixed that when the combat technique “Samir Ice Storm” is used in a state of insufficient FP, it is easier to withstand enemy attacks than expected

abnormal situation.

・Fixed an abnormal situation where the effects of magic or items applied to the right-hand weapon would be reflected on the left-hand weapon when certain combat techniques were used.

・Fixed an abnormal situation where the FP consumption displayed by a certain combat technique was different from the actual consumption.

・Fixed an abnormality where the magic “Blast Rock” might be used without consuming FP when the left hand was equipped with a staff and the right hand was unarmed.

situation.

・Fixed an abnormal situation where the energy consumption when using the prayer “Black Flame Ritual” while charging was the same as when not using charging.

・Fixed the damage caused by items or prayers other than “Red Dewdrop Chalice” when activating “Marinia’s Great Rune”

An abnormal condition in which the amount of HP recovered is reduced.

・Fixed an abnormal situation where the damage reduction rate of physical attacks would not increase when using “Pearl Hard Dew Drops”.

・Fixed an abnormal situation where it was impossible to jump in the air while riding under certain circumstances.

・Fixed an abnormal situation where the jump attack of the oversized weapon would sometimes hit twice in a row while mounted.

・Fixed an abnormal situation where multiple identical symbols were sometimes displayed at the cluster of symbols.

・Fixed an abnormal situation where the attack effects of some combat skills would continue to appear under certain circumstances.

・Fixed an abnormal situation where the screen quality of “Ritual Town” Altina would be significantly reduced under certain circumstances.

・Fixed an abnormal situation where the rune that was dropped upon death might not be recovered under certain circumstances.

・Fixed an abnormal situation where you might go to an inaccessible area in the plot from a specific location during multiplayer online play.

・Fixed an abnormal situation where the boundaries and settings of the area where the multiplayer can play is different during multiplayer play.

・Fixed an abnormal situation where the rendering and actions of some enemies were different from the settings.

・Fixed an abnormal situation where incorrect sound effects were played in some scenes.

・Fixed an abnormal situation in which the character might die due to failure of normal operation in certain locations.

・Fixed an abnormal situation where rendering and attack judgments and settings were different in some maps.

・Fixed an abnormal situation in some maps where you can reach the places that cannot be reached in the setting by a certain sequence of operations.

・Fixed an abnormal situation where mouse input was reflected following the game window was activated when a staff or holy mark was equipped in the PC version.

・Improved game performance and fixed other anomalies.

▼Other

・Added item names for illegal items[ERROR]typeface.

※Update 1.04 has fixed the abnormal situation where illegal items that cannot be obtained during the normal game can be given to other players.

After the release of this update file, those who possess the above illegal props will be warned/quarantined at any time.Before the release of update 1.04 from

If other players have obtained the above items, please execute “Discard” from the storage bag menu.

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