At the gymnasium, workshops to “de-demonize” the video game

Suitcase in hand, she makes her way through the halls of the Renens gymnasium. Giulia Leemann carries educational material that stands out: a PlayStation 4, a Switch portable console, two touch pads, a smartphone and a computer. “This suitcase is worth a few hundred francs,” smiles the facilitator under her pink hair before investing a classroom. The young woman, who studies the history of art and cinema at the University of Lausanne, takes care of a video game analysis workshop offered to volunteer teachers by the GameLab, a study group of the ‘Unil and EPFL.

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