2023-10-10 10:32:22
Available for a little less than a week, Assassin’s Creed Mirage seems to have received a rather positive reception from players. This more condensed episode, supposed to offer a return to the roots of the franchise, shines in several aspects, and Digital Foundry today delivers its technical analysis of the Xbox Series X|S and PS5 versions.
Two graphics modes available
Originally thought of as a DLC for Assassin’s Creed Valhalla, Assassin’s Creed Mirage ultimately became a game in its own right which, however, shares a lot with its predecessor. The title notably offers two graphics modes on Xbox Series X|S and PS5.
Fidelity mode prioritizes image quality with higher resolution, but a 30fps gaming experience, while performance mode aims for a framerate of 60 FPS.
Whether on Xbox Series X or PS5, the game runs in dynamic 4K in fidelity mode, with similar graphic quality between the two machines. According to Digital Foundry, they use precisely the same settings, whether in terms of textures, shadows or even display distance.
As for performance mode, the compromise is mainly made on the resolution since the game runs here in dynamic 1800p, with a slightly reduced display distance.
An Xbox Series S version that’s up to par
As mentioned previously, the Xbox Series S also offers two graphics modes. In fidelity mode, the small Microsoft console runs in dynamic 1620p, a surprisingly high resolution.
Compared to the Xbox Series X version, the Xbox Series S offers a lower viewing distance and vegetation quality on large panoramas. In normal gaming conditions, if we especially notice a reduction in the quality of shadows, Digital Foundry mentions relatively similar graphic settings between the two consoles.
In performance mode, the targeted framerate is 60 FPS with dynamic 1080p resolution.
Overall good performance
As for performance, Assassin’s Creed Mirage runs perfectly at 30 FPS in its fidelity mode, on all three consoles.
The performance mode offers a stable framerate at 60 FPS most of the time, although Digital Foundry highlights rare drops linked to DRS (Dynamic Res Scaling) during rapid camera movements of the player going from the sky to the city.
This phenomenon causes tearing in particular, both on Xbox Series X and on PS5.
The Xbox Series S is also impacted, but nevertheless offers a stable framerate of 60 FPS most of the time. Digital Foundry also points out that the game’s cutscenes go to 30 FPS on Microsoft’s small console, even in performance mode.
Rest assured, experts generally praise a quality gaming experience on all three supports. Below is the full video from Digital Foundry, with all the technical details of the game.
Remember that Assassin’s Creed Mirage is playable now on Xbox One, PlayStation 4 and PC as well as on Xbox Series X|S and PS5. Our complete test is available at this address.
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