Ashes of Creation – Ashes of Creation redesigns and expands its game universe

On the occasion of its monthly livestream, the Intrepid studio presents the new world map of Ashes of Creation: it expands and is remodeled to better accommodate the gameplay mechanics of the MMORPG.

Each month, the development team ofAshes of Creation organizes a livestream evoking studio news Intrepid and progress in the development of” title=”

MMORPG

Acronym of the English expression “Massively Multiplayer Online Role Playing Games”, meaning “massively multiplayer online role-playing games”. MMORPGs follow the same principles as MMOGs (see this term), including a concept of “role play”. In an MMORPG, the player is supposed to embody a character with a personality and play the role of the character in the virtual world. See also: MMOG, MMOFPS, UMMORPG

“>MMORPG. For more than 1 hour and 40 minutes, the latest was particularly interested in the developments made to the game universe.

We note in particular from this livestream that the activity of the Intrepid studio intensifies: the development teams are back in the studio (and no longer teleworking as in recent months), recruitment continues (40 new recruits this year), new stages are crossed and the developer prepares the” title=”

Alpha

Abbreviation for Alpha-test (see this term). Refers to the first phase of internal testing of a game, generally reserved for the development team.

“>alpha 2 of the MMORPG.

Riverlands Forests

In this context, the developer illustrates in particular two of the main areas that testers will be able to explore during alpha 2: a desert country already presented last month and an new forest area from the region of Riverlands (visible in the stream from 15’30). At this time, this wooded area is not finalized, but the tests will notably aim to determine if the vegetation is dense enough – it must be dense for the area to be credible, but without too much hindering the visibility of the players, for example.

The developer also takes the opportunity to highlight theimportance given to the aesthetics of the areas. According to Stephen Sharif, the graphics aren’t what makes a game interesting, it’s the game mechanics and the” title=”

Gameplay

English term difficult to translate designating both the set of rules governing the game and the pleasure of the game. An MMOG with innovative gameplay will offer a unique gaming experience to the player. Similarly, a game claiming “good gameplay” will be fun and engaging.

“>gameplay which determine whether a game is fun or not, but the graphics nevertheless help to improve the gaming experience and the immersion of players in a universe. It should therefore be given some importance – the artistic team of the Intrepid studio is therefore central and the studio pays attention to detail (at the request of a player, the studio confirms for example that the palm trees in the desert areas sway in the wind).

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An expanding world map

The gist of this stream monthly is nevertheless about the evolution of the world map of Ashes of Creation (from 45’50). As we know, the card was discontinued a long time ago. However, the developer has deemed it appropriate to develop it so that it better meets the needs of gameplay: the area of ​​the world has been increased to prevent players from feeling that the world is too small and to give meaning to the game’s conquest system, some continents have been reshaped to allow smoother circulation between areas, and lands have been added such as in particular two large islands which will facilitate the maritime gameplay of the game and in particular the layout of the maritime trade routes.

In the end, the world of Verra now covers 1200 km², including between 450 and 480 km² of territories for players to conquer. We also know that the “nodes” system is at the heart of Ashes of Creation’s gameplay: the game universe is divided into “nodes” which develop according to the activity of the players, with central nodes and vassal nodes. Initially, the world was to have 103 nodes, this new map only has 85 so that they are more meaningful and better articulated with each other.

We understand that the development of the MMORPG is progressing at a good pace and that concrete things are starting to fall into place – we know that Stephen Sharif is quick to get enthusiastic: he shows real satisfaction with the work accomplished by his teams since the beginnings of the development initiated in 2017.

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