2023-06-29 05:08:40
Whether Microsoft’s acquisition of Activision violated the antitrust law is being heard by the Federal Trade Commission in the United States, but today it seems that due to a mistake by the court, the highly confidential document submitted by Sony was mistakenly uploaded. Although the court has taken it down, the This document has been leaked. So what does this document mention? According to The Verge’s report, including the cost of some of Sony’s own games, there are also some figures showing how important the “Call of Call” series is to Sony. The report mentioned that the development time of “Horizon Western Forbidden Land” was 5 years, the cost was 212 million US dollars, and a total of 300 employees were employed; the cost of “The Last of Us Part II” was 220 million US dollars, and 200 employees were employed. staff. However, the most described is the relevant data of “Decisive Moment”. According to the blacked-out figures restored by Verge, the document shows that in 2021, more than 14 million (?) users spent more than 30% of their playing time playing “Decisive Moment”. , over 6 million players spent 70% of their time on Call of Duty, and 1 million players played Call of Duty 100% of their time. In 2021, Call of Duty players spent an average of 116(?) hours per year playing Call of Duty. Those players who spent more than 70% of their time on Call of Duty actually spent an average of 296 hours in the series. In this document, Sony also slightly revealed the value of “Decisive Moment”. In 2021, “Decisive Moment” will bring PS $800 million in revenue in the United States alone (approximately $1.5 billion worldwide), and this is just a game. The revenue itself, if you add hardware, subscriptions, and other revenues, may be 15.9(?) or 13.9(?) billion dollars per year, but no matter whether it is 5 or 3, it is a very staggering number. ※: The parts above (?) are numbers that are blacked out and somewhat illegible. Sony provided these figures, no doubt to prove that “Decisive Moment” had a great influence on Sony, and if the acquisition was successful and then monopolized by Microsoft, Sony would suffer huge losses. This is what Sony has been emphasizing. In addition, Sony also disclosed in the document that following their internal survey, regarding half of PS5 users in the United States also own Switch, but less than 20% of players own both PS5 and Xbox Series.
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