2023-10-17 10:57:38
First announced this summer, AMD Fluid Motion Frames technology is now making its real entry into the market by extending support to all Radeon RX 6000 and 7000 GPUs, as well as the DX12 and DX11 APIs.
Source: Chloé Pertuis – Frandroid
AMD was content with a (very) small-scale launch for its technology AMD Fluid Motion Frames (AFMF), by limiting its support to only two games in September: The prophesied et Immortals of Aveum. We learned this week that the firm will significantly increase the scope of its alternative to Nvidia’s DLSS 3.0 by allowing AFMF to work on many other games, but also on more graphics cards.
As reported PC GamerAMD has indeed deployed a preliminary version of a new driver dedicated to the AFMF. Its release notes point out support not only for the Radeon RX 7000 cards as a whole, but also for any RX 6000. Better yet, theAMD Fluid Motion Frames also becomes compatible with any game using DirectX 11 or DirectX 12.
AMD Fluid Motion Frames set to enter a new era
In other words, most games launched in the last 10 years will therefore be able to take advantage of this technology. frame generation signed AMD. Enough to bring it into a new era, especially since it can also be activated on certain competitive GPUs. We know, for example, that AFMF can work on old Nvidia GeForce GTX 1060s.
Remember that technology AMD Fluid Motion Frames is part of the range of features attached to AMD’s FSR 3.0. Like DLSS 3.0, the AFMF aims to boost the framerate greedy games by generating images by AI, and inserting them between the “real” images calculated by the GPU, in order to artificially increase the fluidity of a given game. A relevant solution for certain titles, but not for all: the generation of images has the effect of increasing latency, and therefore being penalizing in competitive games, for example.
Radeon RX 7600 // Source : AMD
An effective and more open solution than DLSS 3.0… but not miraculous either
To try to mitigate this side effect, however, AMD has released a new version of its “Anti-Lag+” technology. This being said, the firm does not recommend the activation of the AFMF when the framerate original is too low. Concretely, you should avoid using it on games running at less than 55 FPS in 1080p, and less than 70 FPS in 1440p, reports PC Gamer. We have been warned. Note also that the driver published by AMD is still only in the Technical Preview phase. Youthful bugs may therefore be present.
Regardless, the undeniable advantage of l’AMD Fluid Motion Frames is its openness to a large number of games, its compatibility with older generation AMD GPUs, as well as support for certain competitive graphics cards. As a reminder, Nvidia’s DLSS 3.0 technology is infinitely more closed: it requires game-by-game support, but also dedicated hardware acceleration functions, exclusive to GPUs in the RTX 4000 range.
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