Q: I would like to ask the two of you to briefly introduce yourself.
Lolo:Hello everyone, my name is Lolo, the vice president of Aiwantiandi, responsible for leading the publishing and operation team.
From left are He Peilu Lolo, Vice President of Aiwantiandi, and CK, Product Director
Q: Can you share the ins and outs of the cooperation with Perfect World?
Lolo:In 2010, we first obtained the product that Perfect World was authorized to distribute and operate. At that time, we achieved good results in the market, and thus opened the opportunity for in-depth cooperation with Perfect World.
Q: Can you talk regarding the research and development background and development philosophy of this work?
Lolo:The average age of the development team is regarding 27 years old, and it is a team that is good at developing ACT combat gameplay. The development team hopes to make a new type of product for young users. “Open, free and refreshing” is its core concept.
Aiwan Tiandi Vice President He Peilu Lolo
Q: How did you decide to adopt the setting of the apocalyptic light sci-fi background?
CK:The development team wanted to create a mobile game with unique and differentiated gameplay. In the setting of the world view, the theme of the apocalypse light sci-fi can be used to create a more free world, such as scenes, monsters, plots, etc., and more technological tools can be added to assist players in adventure, which is not abrupt but can be creatively brought in. freshness.
Q: Compared with other open world action RPG mobile games, what is the biggest feature of this game?
Q: Did you encounter any difficulties or impressive things during the development process?
Lolo:As mentioned above, the threshold for developing a game that “can be played by multiple people in an open world at the same time” is quite high. The development team has carried out a lot of tuning and iteration in map design, exploration and puzzle solving, and character actions. After numerous adjustments and obstacles, all the members were very moved when their internal progress presented the full picture of the “real and rich open world” for the first time.
Q: Is there a planned launch or open beta schedule for this game?
CK:The launch time operation team is still evaluating, because the open world gameplay is quite large, whether it is preparation for localization or gameplay testing and adjustment, it takes a lot of time. What we can reveal at the moment is that we will open the pre-login soon, and all players are welcome to participate in the prize collection. We are also planning more abundant game trial activities in the future, and listening to players’ ideas and opinions. If we come up with good ideas, we will also discuss with the development team the feasibility of incorporating the game. By the way, versions in other regions are also under preparation, and relevant official community accounts will be launched in the near future.
Q: Finally, is there anything you want to say to players?
Product Director CK