2023-08-22 10:29:06
After a first correction – finally partial – at the beginning of July followed by a mea culpa a few weeks later, AMD now considers that it has solved the idle overconsumption problems of its Radeon RX 7000s.
AMD is expected to unveil its Radeon RX 7700 XT and 7800 XT in a few days, and continues to improve existing RDNA 3 graphics cards through drivers. For many months, the company tries in particular to solve the problems of overconsumption of the RX 7000 by idle in multi-monitor setups ; it claims to have achieved this with its latest AMD Software driver: Adrenalin Edition 23.8.1.
© AMD
We write claims because this story has precedents. At the end of December, the company settled a first problem of consumption in video decoding. Then, in early July, AMD rolled out an Adrenalin Edition 23.7.1 driver that was supposed to fix a similar but idle annoyance. Eventually, at the end of that same month, this overconsumption reappeared as “identified issues” in the 23.7.2 driver.
For this driver 23.8.1, AMD therefore announces a “reduced idle power consumption when using certain multi-display configurations with high definition, high refresh rate displays on Radeon RX 7000 series GPUs with variable refresh rate enabled”.
Fixes for Rocket League and Ratchet & Clank: Rift Apart
This is of course not the only remedy administered by this pilot. According to the company, it also fixes crashes in Ratchet & Clank: Rift Apart encountered with ray tracing and DRS (Dynamic Resolution Scaling) enabled on select Radeon GPUs, including the Radeon RX 7900 XTX. Corruption that can occur in Rocket League with the Bloom deactivated is also ancient history.
For other fixes, AMD mentions the drop in performance observed in certain games (not specified) with Ryzen and certain Radeon 700M GPUs; the crash in Starcraft with the Radeon RX 7000 desktop; performance issues under DirectX 11 games with the Radeon RX 5600 XT when the SAM (SmartAccess Memory) is activated.
Note that this driver also provides support for the very demanding game Immortals of Aveum.
In the category of problems identified awaiting resolution, AMD lists the one relating to the faulty measurement overlay in certain titles; intermittent audio out of sync that may occur when recording from AMD Software: Adrenalin Edition with AV1 codec; inability to turn brightness up to maximum in some games with Samsung FreeSync Premium Pro monitors; crashes in Baldur’s Gate 3 under DirectX 11 with Radeon RX 7000.
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Source : AMD
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