2023-07-21 14:21:00
To encourage players to venture into the open world of Albion Online, the studio Sandbox Interactive imagines a tracking system in several stages allowing to reach a boss and the promise of pilot rares.
Albion Online immerses its players in a vast open world and studio teams Sandbox Interactive seek to encourage players to spread out more across the different regions of this world – to bring the whole game world to life, not just cities or massive battle zones, but also to better distribute players around the world and avoid lags in crowded areas. For a long time, the studio has therefore multiplied the incentives to venture everywhere in the world of small group games and imagines a new feature that aims for this objective: tracking.
Track a rare creature
In concrete terms, thanks to a tracking kit (which can be crafted via craftsmanship), players will be able to identify “tracks”, traces left on the ground that players can try to follow. These tracks will consist of several stages that you will have to reach in a limited time, until you find the target of the hunt.
Most often, it will be a rare creature (a boss) that trackers will then have to deal with – the developer clarifies that tracking is a small group activity and if there are too many trackers approaching the target, the creature will flee and the hunt will have to be resumed. Similarly, tracking is a “personal” activity, so players need not fear being joined by hostile players who might attack them in PvP
Acronym of the English expression “Player versus Player”, meaning “player once morest player” that is to say when the player fights once morest other players. See also: PvE, PvM, RvR
“>PvP (some players are put off by the risks of PvP in an open world, and are therefore reluctant to venture outside the marked paths of the game universe).
Successfully defeating tracked creatures willget loot. Eventually, the rewards will be varied, but initially, they will obviously be linked to the new “shapeshifting” system of the MMORPG
Acronym of the English expression “Massively Multiplayer Online Role Playing Games”, meaning “massively multiplayer online role-playing games”. MMORPGs follow the same principles as MMOGs (see this term), including a concept of “role play”. In an MMORPG, the player is supposed to embody a character with a personality and play the role of the character in the virtual world. See also: MMOG, MMOFPS, UMMORPG
“> MMORPG. As we know, the studio recently sketched out the new mechanism of shapeshifting sticks that allow a character to change shape temporarily, to adopt the appearance of a monster and be endowed with its skills and abilities.
We understand that tracking should therefore encourage players to further explore the game universe in small groups, offer new challenges to players who love exploration and content PvE
Acronym of the English expression “Player versus Environment”, meaning “player once morest environment”, that is to say when the player fights once morest the environment controlled by the server (combat once morest monsters, solving quests, exploring dungeons, etc.). See also: PvM, PvP
“> Open PvE, but also fleshing out the shapeshifting system – the developer promises to continue on this path with future Albion Online updates.
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