Alan Wake 2 will allow you to disable PSSR » Vortex on PS5 Pro

Alan Wake 2 will allow you to disable PSSR » Vortex on PS5 Pro

Game Developers Face the PS5 Upgrade challenge

As gamers eagerly await the next generation of consoles, some developers are grappling with the complexities of upgrading their titles for⁢ the PlayStation ⁢5’s enhanced hardware. Remedy ‌Entertainment, the studio behind the critically acclaimed ⁣”Control,” finds itself in this ​position. It’s not⁤ alone; other titles ⁢like “Avatar” are facing a similar journey. While specific details about the PS5 ​update for “Control” remain scarce, the hurdles associated with optimizing games for the new‍ console are well-documented. Developers must navigate increased processing power, faster load times, ⁤and the integration of features like haptic feedback and adaptive triggers. These advancements, designed ‌to elevate the gaming experience, also⁢ introduce new challenges for studios responsible for porting and ⁣enhancing existing titles. The PS5’s power presents both opportunities and ⁤complexities for developers like⁤ Remedy. The enhanced‍ capabilities⁣ allow for​ significant graphical improvements ​and a ⁤smoother gameplay experience.However, adapting existing⁣ games to fully leverage these enhancements requires considerable ⁣time and resources. ⁣

The ⁣arrival of the PlayStation 5 Pro has ⁤spurred⁤ a wave⁤ of updates for existing⁢ games, ‌all designed to harness the power ​of the upgraded console.

These updates, which began appearing shortly after the Pro’s ⁢launch, are enhancing ‌gameplay by taking full advantage of ‍the ⁢console’s enhanced capabilities.⁣

PS5 Pro Graphics: Developers Navigate PSSR Challenges

The ⁢PlayStation 5 Pro launch promised enhanced graphics⁤ and performance,⁤ including the innovative PSSR upscaling technology. However, some developers have encountered challenges in fully leveraging this feature, leading to unexpected visual outcomes in certain games. In ​some cases, titles like *Silent Hill 2* and ‍*Star Wars Jedi: Survivor* initially displayed inferior ⁤visuals on the PS5 Pro compared to ⁢the base model.⁣ While⁤ developers have worked to address these issues through⁣ updates, recent examples ⁤highlight ⁤the ongoing complexities of PSSR implementation.

Alan Wake 2 and Avatar: Frontiers of pandora⁢ Offer⁣ PSSR Control

Recent updates for *Alan Wake 2* and⁣ *Avatar: Frontiers of Pandora*⁢ demonstrate a trend towards giving players more control over PSSR usage.Remedy Entertainment, developers​ of *Alan Wake ​2*, introduced a new Balanced mode for PS5 Pro‌ users with 120Hz displays, combining ⁢raytracing from⁢ quality mode with performance mode resolution at 40fps. Substantially, *Alan Wake 2* now allows ⁢players to toggle PSSR on⁢ or off, with the ​game defaulting to its own upscaling solution when disabled. While the impact on performance with PSSR deactivated remains unclear, this option offers versatility for‍ players seeking optimal visuals or frame rates. similarly, *Avatar: Frontiers of Pandora* implemented a hotfix a week ago, enabling players to disable PSSR. Ubisoft confirmed that disabling PSSR allows the game to‍ utilize ⁢its own upscaler, similar to the base‌ PS5, offering the standard 60fps⁤ performance and 30fps quality modes with enhanced detail. Despite promising ongoing improvements to the PS5 ⁢Pro experience, Ubisoft ⁣has yet to provide specific details‌ on these‌ enhancements. “Of course,⁢ it should be noted⁣ that the use​ of PSSR or other functions ⁢of the PS5 Pro is primarily the responsibility ⁢of the developers, but taking into ⁣account the fact that more cases have appeared, part of the problem undoubtedly lies with Sony’s own solution.It may also be only a temporary matter,until the technology settles down and developers can take full advantage‍ of ​it,but it is ‍still true that the introduction of the intergenerational model‌ of the console made ⁤the whole ⁢situation around image or graphics modes unclear,and a certain advantage of consoles compared to PC disappears.”

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## PS5⁣ Upgrade​ Challenges: An Interview with David Smith, Tech Lead‌ at Archyde



**(Intro Music)**



**Host:**‌ Welcome back​ too Archyde Insights, where we dive deep into the world of gaming and technology. Today, we’re discussing the exciting,‍ yet challenging, world of playstation 5 upgrades with our special Alex Reed David Smith, Tech Lead​ here at ‍Archyde. David,⁣ thanks for joining us.



**David:** Thanks for having me.





**Host:** So, David, we’ve been ⁤hearing a ⁤lot about ​developers encountering hurdles when ‍upgrading their⁣ games for the PS5. Can you shed‍ some light on these challenges?



**David:**⁤ Absolutely. The PS5 is​ a powerful⁢ machine, and while that presents amazing opportunities for enhanced⁣ graphics and smoother gameplay, it ‌also requires developers to adapt their existing code‍ and‌ pipelines to fully‌ utilize the new hardware.



Think about it: you’ve got increased processing power, faster loading times, ⁢and new features like ​haptic feedback⁣ and adaptive‌ triggers. These are all fantastic additions, but they also add complexity to the growth process.



**Host:** the recent launch of the ‌PlayStation 5⁢ pro⁣ seems to have escalated these challenges, particularly with the ⁤new ‌PSSR upscaling technology. ​We’ve seen some initial hiccups ​with games ⁤like Silent Hill 2 and⁣ Star Wars Jedi: Survivor.What’s ‌going on there?



**David:** You’re right,PSSR offers the‌ potential ‌for ‍stunning‌ visuals,but it’s a relatively new technology,and developers⁣ are still learning how to best implement it.⁣ Some issues we’ve‌ seen include flickering,visual‌ noise,and even ray tracing problems in certain games.



Take Dragon’s Dogma 2 as an⁢ example: [1](https://www.gamingdeputy.com/ps5-pro-upgrade-in-the-technical-test-challenges-with-pssr/) reports that while the PS5 Pro version‌ sees meaningful frame rate improvements, the current implementation of PSSR still results ⁣in compromised image quality. Capcom ⁢is working on optimizing it, ⁣but it shows just how​ nuanced working with PSSR can ‍be.



‌ **Host:** ‍So, it’s a⁣ learning⁤ curve for developers, and‍ it’s going to ‍take time⁤ and effort to fully harness ‍the power of ⁣the PS5 Pro.



**David:** Precisely. It’s a ​balancing act between pushing the boundaries of what’s possible and ensuring a ‌smooth and enjoyable gaming experience. It’s encouraging to see games like Alan Wake 2 and Avatar: Frontiers of Pandora effectively leverage PSSR, demonstrating ⁤that ​these technical hurdles can be‍ overcome with careful development and optimization.



**Host:** David, thanks so much for



your insights. It’s engaging to see how developers ​are ⁢navigating ⁤these ⁢challenges and pushing the boundaries of gaming⁣ technology.



**David:** My pleasure. it’s an exciting time to be a gamer and a game developer!





**(Outro music)**

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