Quest 3S Missing in Action: Where’s the Standalone Headset on Steam?
The latest edition of Valve’s Steam Hardware Survey dropped, but noticeably absent is data on the recently launched Meta Quest 3S. While many anticipated its appearance in the November dataset, which typically paints a picture of headset adoption among PC VR enthusiasts, the latest numbers tell a more nuanced story.
A Tale of Two Categories
While directly observing the Quest 3S is impossible, intriguing trends offer clues about its performance. The "Other" category, often a home for headsets not listed individually, saw a significant jump, suggesting the Quest 3S is hiding within its data.
Since the Quest 3 also witnessed a notable growth spurt. It isn’t necessarily stating that the
Further corroborating this theory, Virtual Desktop’s developer confirmed that for users of their platform, the Quest 3S identifies as a Quest 3 on Steam, so those numbers determine its presence somewhat accurately.
A Tale of Two Lenses
It seems users opting for Quest Link or Steam Link are correctly being identified as Quest 3S, pushing them into the ‘Other’ category. Adding another layer of complexity. third
level
Could the way the Quest 3S identifies itself on Steam be skewing the data and giving a false impression of its popularity?
## Is the Meta Quest 3S Flying Under the Radar on Steam?
**Interviewer:** Welcome to the show. We’re joined today by [Guest Name], VR expert and industry analyst, to discuss the curious case of the missing Quest 3S in Valve’s latest Steam Hardware Survey. The highly anticipated standalone headset launched recently, but it’s nowhere to be found in the November data. What are your thoughts on this?
**Guest:** Thanks for having me! It’s definitely an eyebrow-raiser. Although it’s a new entry, the Quest 3S’s absence isn’t entirely surprising. We’re seeing some interesting trends that suggest it might be nestled within the “Other” category, potentially inflating those numbers. This is likely because the headset identifies itself as a Quest 3 on Steam, especially for users leveraging Quest Link or Virtual Desktop.
**Interviewer:** So essentially, the Quest 3S is camouflaged within existing data?
**Guest:** Precisely. It seems that unless users connect directly through SteamVR, their Quest 3S usage gets lumped in with the Quest 3 numbers.
This all raises a crucial question: Does this obscured presence indicate slow adoption for the 3S, or is it simply a technological quirk causing the data to be skewed?
**Interviewer:** This discrepancy certainly leaves room for speculation. What’s your take on how the community might view this? Do you think this ‘hidden’ presence will fuel debate or concerns about the headset’s performance?