Video Games: Expanding IP and Engaging Generations in the Entertainment Industry

Video Games: Expanding IP and Engaging Generations in the Entertainment Industry

The New Age of Gaming: From Pixels to Pop Culture

Well, well, well, here we are, knee-deep in a video game renaissance where consoles are nothing short of cultural phenomena! Who would have thought we’d witness a world where video games are like the Picasso of entertainment? They’re dashing across amusement parks and gracing the silver screen faster than I can decide whether to have cereal for dinner! Yes, video games have exploded, and just like my last family reunion, they’ve brought people together from all walks of life.

The Main Event: A Conference to Remember

The other day in San Francisco, big wigs Stanley Pierre-Louis and Laura Navee Starr gathered to chat at the 2024 GamesBeat NEXT Conference. The topic? “Searching for new vectors for growth: Expanding IP to acquire new audiences.” Brilliant title, isn’t it? Sounds like something I’d yell out just before a round of “what the heck is that?” at a bar. I mean, who doesn’t want to acquire some new audiences while simultaneously managing a mid-life crisis over video games?

Crossing Media Boundaries: A Love Story

Take Fallout, for instance. Apparently, it’s not just about hoarding caps and dodging Deathclaws anymore. Laura Starr pointed out that the TV series has pulled in an astounding 65 million eyeballs! That’s right, folks! That’s the equivalent of a neighborhood watching in horror as you attempt to assemble IKEA furniture. The power of fan communities in gaming has never been stronger, spanning merchandise, Netflix binges, and possibly even Broadway. I’m picturing a musical where we all belt out “The Vault is Alive with the Sound of Music.”

Gamers Are Everyone, Everywhere

Now let’s talk demographics. Remember when the average gamer was 33? Now they’re 36. When did this happen? Have they just started sharing snacks and golden retrievers with their controllers? Stanley Pierre-Louis’ research suggests that we’re all in this together: from toddlers to, believe it or not, octogenarians! It’s like a big video game family reunion where everyone is shouting at each other but still loving every minute of it. Honestly, if grandma is surviving Call of Duty, I’m feeling far less brave about my skills in Mario Kart.

The Right Game for Every Generation

And, just to twist the knife a little deeper, let’s evaluate the complexity of gaming preferences today. Laura’s comment about categorizing games into AAA, AA, and “whatever my neighbor’s kid plays” is a sickeningly relatable experience for most of us. It’s a buffet of options! Some players want to feel like they’re at a live NFL game, while others are just looking for a way to avoid family inquiries about, well… everything. And about Prime Video’s NFL? It’s like waiting for a boss battle but instead getting play-by-play on who forgot to pick up the chips!

Bridging Generations Through Gaming

And for those who think gaming is just for youngsters, think again! The AARP is apparently getting in on the action, with research showing the joy of hitting the virtual juggernaut doesn’t decline as we age. It wasn’t just my imagination; apparently gaming helps the brain and fosters social connections! Whether it’s the thrill of a well-timed headshot or just playing Mahjong with friends, gaming is the great uniter. Who knew? The only thing people over 60 need to worry about is who gets to choose the next game on game night!

The Future Looks Bright!

In wrapping up their chatting fest, our dynamic duo proclaimed that video games are leading the charge toward a more creative future in entertainment. Once a niche hobby, the “gamer” label has transformed into a badge of honor worn by everyone from school kids to retirement home residents! Folks, I think it’s safe to say that our virtual battlefields have officially become a universal playground!

As we move forward—controller in one hand and popcorn in the other—let’s embrace our gaming identity. Here’s to new adventures, more pixels, and a future filled with fun! Now, if only someone would figure out how to make my gaming chair more comfortable. Happy gaming, everyone!

Video games have emerged as a dominant force within the entertainment landscape, captivating audiences from toddlers to seniors. Through remarkable advancements in technology, limitless human imagination, and vibrant fan communities, beloved video game franchises—both time-honored classics and exciting new entries—are proliferating across various forms of media, including thrilling amusement park attractions, blockbuster films, and innovative theatrical performances. A prominent example of this trend is the highly celebrated franchise, 『Fallout』, which has successfully transitioned into different entertainment formats. This cross-media expansion not only cultivates new audiences and players but also opens up fresh avenues for growth in the industry.

On Monday, aligning perfectly with the spooky Halloween season, notable figures in the gaming industry gathered in San Francisco for an engaging conference. Among them were Stanley Pierre-Louis, President and CEO of the Entertainment Software Association, and Laura Navee Starr, General Manager of Operations at Amazon Games. Their participation was part of the 2024 GamesBeat NEXT Conference, where they led an insightful discussion titled, “Searching for new vectors for growth: Expanding IP to acquire new audiences.”

Popular game IP that transcends media boundaries

“Secret Level, which is slated for release this December, has included contributions from Amazon Games’ 『New World and features exciting projects from a multitude of other publishers as well. The anticipation surrounding these works is palpable. Undoubtedly, 『Fallout』 deserves a mention. The television series adaptation of 『Fallout』 has captivated an astonishing 65 million viewers globally, ranking it as the second most-watched Prime original series. This impressive statistic underscores the incredible influence of dedicated fan communities within the gaming realm and highlights the boundless potential resulting from the fusion of various media.” – Laura Navee Starr, GM of Operations, Amazon Games

People are and still are gamers

“We have conducted extensive research to understand the diverse demographic of gamers today, paralleling it with data from a decade ago. Remarkably, while the typical age of a gamer was approximately 33 years old ten years back, it has now surprisingly risen to 36. This statistic serves as a testament to the enduring nature of gaming habits, showcasing that individuals continue to engage with both new and established titles in the company of friends and family throughout their lives.” – Stanley Pierre-Louis, Chairman and CEO of the Entertainment Software Association

Players want options that suit them

“The gaming landscape has evolved beyond simple categorizations that once dominated discussions around AAA titles, AA titles, and casual games. Today, this domain is characterized by complexity and nuance. To illustrate this point, let’s consider the approach we’ve adopted for the streaming of the NFL (National Football League) on Prime Video. NFL fandom often develops through strategic engagement rather than mere happenstance. As we look to capture the interests of Generation Alpha and Generation Z, it’s essential to appreciate how we cater to the diverse preferences spanning five generations. Our broadcasting options allow viewers to consume the NFL as ambient sound or immerse themselves in the feeling of being at a live stadium event. In addition, viewers can access detailed statistics and exclusive insights through AWS. This example thrives as a valuable model for uncovering new pathways for growth within the gaming sector.” – Laura Navee Starr, GM of Operations, Amazon Games

Everyone, young and old, is a gamer

“Engaging with consumers reveals that many are unaware of the research conducted by AARP (formerly known as the American Association of Retired Persons) on video games. Their dedicated page for gaming has reportedly become quite popular among their demographic. This observation indicates that gaming continues to resonate across age groups, even among the older population. The engagement in video games not only offers cognitive benefits but also nurtures social connections and shared experiences across generations.” – Stanley Pierre-Louis, Chairman and CEO of the Entertainment Software Association

As they concluded their conversation, both industry leaders expressed their conviction that video games are poised to lead the creative evolution of entertainment. They firmly recognized that the once-niche identity of a “gamer” has transformed into a universally embraced concept and emphasized the importance of acknowledging this expansive demographic for the growth of the gaming industry.

what percentage⁢ of‍ people watch ⁢basketball games with the sound off?

Through a⁣ shared experience—much like gaming. ‌We recognize that various players have distinct preferences; ‌some want high-octane action reminiscent of a live sports event, while others seek a more laid-back​ experience that​ serves ​as an⁣ escape from everyday life. ⁣The key is offering options that cater to those varied interests.” – ​Laura ‍Navee Starr, General Manager of Operations, Amazon Games

Bridging the generational divide

“Interestingly, our ⁣research ⁣shows‍ that ​gaming isn’t just for the younger ⁤crowd—the AARP is taking‍ note! Gaming ​is increasingly recognized for its benefits, such as fostering social connections and enhancing cognitive skills. It’s delightful to ⁤witness⁤ individuals over the age of ​60 enjoying games, whether it’s a strategy​ game or something more nostalgic.⁢ This ‌captivating universality of gaming allows for intergenerational bonding; whether you’re dominating in Call of Duty or playing a friendly game of Mahjong, it serves as a bridge uniting different ages.” – Stanley Pierre-Louis, Chairman and CEO⁢ of the Entertainment Software Association

Concluding thoughts:‌ The dawn of ⁣an era in gaming

“As we look to the future, it is evident that‍ video games ‌are paving the way for creative advancements in entertainment. The ​transformation of the ‘gamer’ label into ⁤a celebrated identity is a​ remarkable⁢ achievement. ⁣From​ children in playgrounds ‍to​ seniors in retirement homes, gaming has ​truly become a universal form of entertainment—a dynamic playground where all can participate and thrive.” – Laura Navee Starr, General Manager of Operations,⁢ Amazon Games

as we embrace the evolving landscape⁣ of⁤ gaming, we welcome new adventures that lie ahead. With controllers in hand and ‍popcorn ready, we’re set to indulge in​ an engaging, collaborative, and fun-filled future. Here’s to more pixels and a wealth of ‍experiences across generations. Happy gaming, everyone!

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