Hades II Early Access Release: First Impressions, Gameplay Experience, and New Systems Explained

Hades II Early Access Release: First Impressions, Gameplay Experience, and New Systems Explained

2024-05-08 13:07:25

“Hades II” suddenly launched into early access | Initial thoughts + gameplay experience and new system explanation | “Hades”, the official sequel to the award-winning and well-known independent game “Hades” Yesterday, Steam Early Access was suddenly released without notice. The following “Hong Kong 01” technology toy channel provides first thoughts on the game and explanations of each new system.

Hades II was released in Early Access and received widespread praise.

In fact, many reports indicate that early access for “Hades II” will begin as early as this year. However, what is surprising is that a closed technical test was not carried out until mid-April, less than a month later. launched into Early Access directly on Steam on May 7 without notice, catching fans of the game off-guard and journalists accidentally staying up all night…

As I was writing, I suddenly realized that it was dawn…

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The game has only been in Early Access for a day and a half and has already received “overwhelming praise” from Steam. At the time of writing, it has almost 12,000 ratings, 96% of which are positive, and players have extremely high ratings. evaluations.

The core gameplay remains unchanged and several new systems are added.

The basic gameplay of “Hades II” is the same as the previous episode, using the rougelike form. Fight to the end in the randomly generated maze and use the blessings and upgrades from the gods obtained along the way to defeat enemies. and bosses along the way. If you fail, you will have to return to the starting point and start once more. However, the reinforcement materials obtained during each challenge will be saved and used to achieve various permanent upgrades and reinforcements at the base, such as increased blood volume and reinforcement. damages, etc., thereby easing future challenges. Scrolls of Destiny such as main quests and side quests are also alive and well.

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The upgrade and improvement system is also similar to the previous game. Refining magic spells is like decorating the mansion in the previous game, making changes to the dungeon (like adding rest areas) and unlocking various new meditation features is like the magic mirror; In the previous game, the character’s abilities are permanently improved by consuming materials.

Self-boosting is an area that has changed a lot and now comes in the form of cost-based cards; Players can unlock different talent cards by consuming materials, providing different boosting effects. Each card has a different cost. Talent cards that players can equip cannot exceed the cost limit, and this cost limit can also be increased by consuming materials. In other words, as long as you continue to play and strengthen, the character can become stronger.

There are also some talent cards that do not require a cost, but require a specific combination of cards to be equipped to have an automatic effect for example, the condition for “Centaur” is to equip at least one card with a cost of 1; at 5 each.

Various other familiar systems, like sending gifts to NPCs to increase favor in exchange for tokens, fishing, etc., all reappear if you’ve played the previous episode of “Hades”, it will be easy to get started in this episode; .

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The new “Array”, “Charge” and “Moon Curse” systems provide more diverse combat gameplay.

The combat system also introduced many new ways to play. The basic selection of weapons, attacks (square) and skills (triangle) is still there, and a new magic circle of movement (circle) has been added: the magic circle can generate. an area under your feet. Can hold an enemy so they can’t move. Many enemies in the game have follow-up attacks that track speed and have long distances. In the past, you might only dodge or attack them hard. You can now use a magic circle to tie up enemies and slowly fight them. is much more comfortable than before.

In many cases, you can use a magic circle to tie up the enemy and then slowly deal with them.

At the same time, skills are no longer limited in the number of times they can be used. The skills of each weapon can be used unlimitedly, and a new charge and magic power (MP) system is added: basic attacks, skills and magic. circles can be charged separately and can be consumed once charging is complete. MP uses powerful attacks. MP will not be automatically restored during battle and can only be automatically replenished upon entering the next room. However, there will be talents and blessings that allow players to gain passive MP recovery.

With the right combination of blessings, charged attacks can unleash unimaginable firepower.

Additionally, a system similar to Nirvana’s “Moon Spell” has been added. You can get the Moon Spell by entering the room with the moon symbol in the dungeon. It features various powerful moves (you can only choose one). After obtaining the moon spell, you must consume a certain amount of MP in each room before you can activate it (the consumption will be reset every time you pass a room, that is, you will not be able to save it in the previous room and take it). next).

If the player does not have the means to restore MP, he can learn a special move but cannot use it. On the other hand, if the player’s MP is restored quickly, he can use the special move several times in a room; If you obtain the blessing of the moon spell once more during the level following acquiring the moon spell, the performance of the moon spell can be further improved.

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The composition of the dungeon is the same as that of the previous game, with 4 zones + 4 bosses. Unfortunately, the journalist still hasn’t managed to defeat the king of the tail Kronos following playing all night (health difference of 1/5…). It is worth mentioning that there should be at least two dungeons that can be challenged this time, namely underground and air. However, progressing the reporter has not yet unlocked the dungeon above. I will share my experience following going there.

As far as early access goes, the game is quite complete and has a very high degree of completion. It not only contains all the languages ​​of different countries (including traditional Chinese), but all the dialogues in the plot are dubbed, and the content is also very rich. The reporter who has played the game for 10 hours still has a lot of improvements and upgrades to unlock, except for a few unfinished art images (like tokens and talent card templates, etc.). .), it can be played as a full game. If you are wondering if the game is still in its early stages and not ready yet, don’t worry, just jump in and start playing.

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