2024-04-29 14:15:56
HQ
It’s no secret that EA Sports has been creating sports games every year and has done so since time immemorial, including Codemasters’ cash cow: the F1 series. Every year a new lens comes out with small improvements that might easily be made with a simple patch, but thanks to some pretty clever marketing and seasonal content, fans flock to it and pay full price year following year. In the case of WRC, Codemasters purchased the license before EA acquired the studio, and rumors suggest that WRC will not be released every year, but there will be two games in the five years that EA has the license , which will be in the form of DLC renewal. I don’t think that will be the case. EA Sports WRC is coming too little to survive beyond 2024. I think the next game will be announced at the end of June and released in September.
After 200 hours with EA Sports WRC, the lingering feeling is that it’s too easy compared to Dirt Rally 2.0. The cars don’t break down in the same way, the stages are more forgiving, the ditches less unforgiving and the feeling of speed is less.
The sound in WRC, like the graphics, is significantly worse than in Dirt Rally 2.0, now five years old, which is pretty ridiculous.
Even though time is running out, the WRC still has a long way to go to flourish and develop at the same pace as the Formula 1 championship has over the past 10 years. It’s not that EA Sports WRC is a bad game (quite the opposite), but it’s that it’s significantly inferior to Dirt Rally 2.0, which is now over five years old. Codemasters understands this. EA Sports WRC wasn’t as popular as Dirt Rally 2.0, and it still isn’t, which means that logically a lot of the content introduced in last year’s rally will need to be overhauled.
Here is an announcement:
What’s always been great regarding WRC is the range of cars and the feel of the cars, and the diversity of the different countries and different stages.
Codemasters had promised true support for three monitors, but unfortunately this never came to fruition.
As far as I’m concerned, we need to change direction a little. From a controller-centric game with a casual-style phase taking place primarily in Finland and Croatia, to a game that first embraced racing sim fans and then brought other gamers with it. As Assetto Corsa did, it turned out to be a stroke of genius. The focus should be on steering assistance, better feedback will also be important for the next race. As with better graphics, a huge step forward is needed here. It must be smoother and better performing, it must have proper support for the triple screen and the stage must be filled with ditches, rocks, logs and all the typical rally hazards that make this kind of motorsport dangerous, like in reality. Even. Added to this is more relentless damage (gameplay, not visual) on cars, as well as more realistic terminal damage scenarios for those with the hardcore damage system enabled. If you hit a rock at 100 km/h, there is no doubt that the rally must end.
Since cars rarely break down in WRC (mechanically speaking), there is no problem with a collision with an embankment (left side of the car) like this, which in Dirt Rally 2.0 usually results in a puncture .
Here is an announcement:
The sound in Dirt Rally 2.0 is several times better than in EA Sports WRC, thanks to more reverb and more bottom/crash.
Dirt Rally 2.0 was released in February 2019 and is based on Codemasters’ Ego engine, perhaps as EA Sports WRC should be.
Sounds need more punch and reverb, VR support needs to be there from day one, and Codemasters might ditch Builder mode altogether. It was and is completely meaningless. However, we will see how it plays out this summer. If, contrary to what I believe, Codemasters decided to simply update existing games, I think they would have difficulty maintaining interest, but on the other hand, they proved with the F1 game that once the engine is properly warmed up, they can do so in a relatively restricted space. The development team and costs continue to grow.
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#hopes #Sports #WRC