2024-03-26 03:49:33
DirectSR API resources can be used by most CPU and GPU combinations, and allow games to execute high-resolution graphics smoothly while occupying lower computing resources.
In further explanation earlierMicrosoft saidRecently announced DirectSR API resourcesis actually based on AMD’s super-resolution technology FidelityFX Super Resolution 2 (FSR 2).
The DirectSR API resource was announced by Microsoft during GDC 2024, emphasizing that it is jointly created with NVIDIA, AMD and Intel, so that games on the Windows platform can improve screen resolution performance through machine learning and other methods, while only occupying very low GPU display performance. Allows the game to run more smoothly.
This API is actually based on AMD’s FidelityFX Super Resolution 2 technology, which can be used by most CPU and GPU combinations. It does not need to be like the DLSS proposed by NVIDIA which only applies to its GeForce series of graphics cards. Although the XeSS technology proposed by Intel Both the FidelityFX Super Resolution 2 technology proposed by AMD are available in open source form, but it still depends on whether the game itself incorporates the corresponding design.
Microsoft’s plan is to allow developers to access DirectX-related designs and enable DirectSR API resources in games. This will allow games to use new CPUs and GPUs while occupying lower computing resources. It can execute high-resolution images in a smooth manner and allow computing resources to be better applied to needed projects.
If nothing unexpected happens, the DirectSR API resource will be added to the new version of DirectX in the next Windows operating system update, allowing more developers to add this resource to game content.
In addition, AMD has provided FidelityFX Super Resolution 2 technology to Microsoft and made it available for Intel and NVIDIA computing components, which further highlights that AMD is investing more resources in the gaming market to expand its market layout.
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