Dragon’s Dogma 2 Devs Introduce New Beastren Race and Share Insights on Map Design and Fast Travel

The Beastren race has been a long-awaited addition to the Dragon’s Dogma franchise, according to the developers of Dragon’s Dogma 2. Director Hideaki Itsuno recently shared on Twitter that the idea of introducing the new race had been in their minds since the days of Xbox 360 and PS3. However, technological limitations at that time prevented them from realizing their vision of multiple characters with fur on screen. With advancements in graphical technology since the original game’s release in 2012, the developers are now able to bring the Beastren race to life in Dragon’s Dogma 2.

Itsuno’s insights into the development process have been ongoing leading up to the game’s launch. One particularly interesting revelation is the decision to design the game’s map in a way that encourages players to enjoy the journey on foot. While fast travel options like Ferrystones and Portcrystals exist, the developers aimed to strike a balance in the supply of these items. This approach is a departure from earlier statements by Itsuno, who implied that fast travel in games was only necessary if the game itself was “boring.” With the open world of Dragon’s Dogma 2 designed to be so captivating, the developers are making sure that players will find joy in traversing it, whether on foot or using alternative modes of transportation.

Looking beyond the specifics of Dragon’s Dogma 2, these insights into the development process offer us a glimpse into potential future trends in the gaming industry. One key trend that emerges is the increasing importance of technological advancements in enabling developers to realize their creative visions. As graphics technology continues to advance, game developers will have more tools at their disposal to bring their imaginative ideas to life.

Another trend is the focus on creating immersive and engaging open-world experiences. Dragon’s Dogma 2’s emphasis on enjoying the journey on foot highlights the industry’s efforts to make exploration a core element of gameplay. By designing intricately detailed and compelling open worlds, game developers are seeking to provide players with experiences that go beyond simply moving from one objective to another.

The idea of balance in game design is also noteworthy. While fast travel options can provide convenience for players, it is important that they are used sparingly to preserve the sense of adventure and discovery. The careful supply of fast travel items in Dragon’s Dogma 2 showcases a thoughtful approach that seeks to maintain a balance between convenience and the satisfaction derived from actively navigating the game world.

In conclusion, the development insights shared by Hideaki Itsuno regarding Dragon’s Dogma 2 shed light on potential future trends in the gaming industry. Advancements in graphical technology, a focus on immersive open-world experiences, and a careful balance in game design are all themes that emerge from these insights. As the industry continues to evolve, it will be exciting to see how these trends shape future games and enhance the overall gaming experience for players.

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