2024-02-02 19:42:52
Em an interview with WallpaperApple’s vice president of human interface design, Alan Dyeand the company’s vice president of industrial design, Richard Howarthtalked regarding the development process of the Vision Pro — which lasted decades — and what they consider most important regarding the product. Images of the inside of the device were also shown.
Both placed a lot of emphasis on the issue of not isolating the user, even though the technology might take whoever is using the headset to other places, with the potential to generate profound experiences. The idea, therefore, was that the product would be used to connect and bring people together, which motivated the team’s immersion in the development of the device and the creation of the new platform, called spatial computing.
The importance of the product appearing accessible — in the sense of usability — was also taken into account in the headset creation process, which influenced the design, with light shapes, and the fabric strap. In addition to being comfortable, the designers sought to build a product that people would use while being close to others, and was neither just virtual reality nor augmented reality, according to Dye.
To do this, the display EyeSight It was also another important element, along with the more natural hand gestures, in order to make the device comfortable for the user and for other people around. Covering someone’s eyes, as highlighted by Dye, takes away a lot of the connection possible to have with other people; Preserving this was at the heart of the headset’s design, taking years to develop the aforementioned features.
Howarth also highlighted that, in many moments, the team had the feeling that an idea might be great, but had no idea how to achieve it. Many of the problems they were trying to solve seemed impossible to solve, requiring innovations, which was done with several prototypes and versions, reaching a point where “there is no other way we might have done it”, as said by Dye.
The executives also highlighted the symbiosis between hardware and software as something even more important for creating a “singular” experience. The development of both was done at the same time and with the same team, in order to achieve high-level objectives.
Howarth concluded by stating that the product looks like it “came from the future”, given the precision and hardness of the materials, while maintaining lightness and barrier-free usability. Dye, for his part, said that the Vision Pro “just works,” as a piece of hardware and software with a complete experience, and that it “feels like something only Apple might have made.”
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via 9to5Mac
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