2024-01-22 12:28:36
– Kim Hyun-seok, item team leader, Seong Seung-heon, caster
Nexon’s action RPG ‘Dungeon & Fighter’ (hereinfollowing referred to as Dungeon) greatly simplifies equipment item options. The intention is to improve accessibility by removing meaningless conditionals and penalty options and improving the notation of damage-related stats.
Dungeon & Fighter introduced the direction of the item update being prepared internally through the live broadcast ‘DDC in Jeju’ on the 22nd. The broadcast was hosted by caster Seong Seung-heon, Neople Dungeon & Fighter general director Lee Won-man, and Neople Dungeon & Fighter item team leader Kim Hyun-seok.
Before the broadcast began in earnest, the background for conducting the DDC in Jeju broadcast instead of the existing ‘D-talks’ was explained. Director Lee said, “DDC is the abbreviation for Dungeon Fighter Developer Conference held during the last Dungeon Festival. At Dungeon, we announced an item reorganization. We prepared this to explain what direction the development team is taking. The detox broadcast is scheduled to be held in February or March. “It is,” he said.
The direction of item reorganization in February is to enhance accessibility and feedback. First, the notation of damage-related stats is changed. Increased damage changes into increased attack power, increased skill power increases final damage, and buff power changes into buff power amplification, improving intuitiveness so that users can easily learn it.
In the case of custom equipment, some meaningless conditionals and penalty options are deleted to reduce the coherence between equipment and increase freedom of setting. As there is a possibility that equipment tiers will be redefined following the patch, we are also considering ways to minimize damage to users who have completed farming by providing Harmonious Fog or 3-Lock Cubes.
– Change in damage-related stat notation – You can check damage-related stats more intuitively
In addition, some fixed option epic equipment with a high adoption rate are configured as a set to increase the accessibility of equipment selection for new users.
Team Leader Kim said, “There were many cases where new users who had surpassed the reputation of Ispinz gave up following trying the dungeon for a long time. When we investigated these cases, we found that there was no option synergy between the equipment, so the damage did not occur normally. To minimize these issues, team leader Kim said, “It was planned for this purpose,” he explained.
The growth method is also renewed. The method changes from feeding equipment to existing equipment to feeding growth materials. Accordingly, content rewards are also changed to growth materials. As the supply of epic equipment becomes more difficult, the amount of epic souls required for transcendence, growth, and fusion also decreases. Additionally, the basic growth cost will be lowered and the existing growth rights system will be deleted.
– The growth method is also renewed.
Additional information on the Mist God Raid weapon was also revealed. The Mist God weapon is a method of selecting the ‘Five Elements’. If you choose one of the five elements and melt it into a weapon, you can use the abilities of the five element monster. The Mist God weapon can be acquired directly through a dedicated quest, and following obtaining the weapon, ‘God Mode’ is obtained through a process called ‘Restoration of Memories’.
Honor rewards related to the Mist God weapon will also be added. Users who diligently enjoyed the Mist God Raid will receive a play effect that is only active this season.
Team leader Kim said, “It hasn’t been long since I took charge of the item team, but I thought hard and prepared. I think it would be good if you thought that we were updating Dungeon Fighter with the hope that adventurers would have more fun. Not only existing adventurers but also more adventurers are coming. He ended the broadcast by saying, “I will do my best to make it a great game.”
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