2024-01-14 01:31:01
2008’s Battlefield: Bad Company will forever be remembered by fans of the series. One of the reasons for this is the game’s introduction of the series’ now-iconic highly destructible environments. It’s been a Battlefield trademark ever since, with the word “Levolution” and stuff like that, so this new detail regarding the next entry shouldn’t come as a surprise.
Ripple Effect, known simply as DICE LA, has released a job as VFX supervisor for the next Battlefield game before Respawn founder and Titanfall creator Vince Zampella becomes its new leader in 2020. Recruitment information , and Electronic Arts, as always, doesn’t shy away from using some pretty big words when talking regarding what to expect from it.Whoever gets this job will illustrate DICE and Ripple Effect creation “The most realistic and exciting destruction effects in the industry”
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Likewise, a Battlefield game with some very destructible environments, and EA talking regarding it ahead of release, is nothing new, but it’s still nice to hear that the developers have set some very high goals. Especially when Teardown and their former Grand Finals colleagues have raised the bar in terms of destruction.
What other things should the next Battlefield game focus on and change to be better than Battlefield 2042?
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