2023-10-30 06:30:00
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Just two weeks following the deployment of its Season 2 entitled “Season of Blood”, Diablo IV seems to have convinced players more than during its first attempt earlier in the year. The criticisms obviously still exist, and one of them concerns the way of acquiring the equipment which seems to be so curious for a part of the fans that they ended up completely abandoning the places they were supposed to explore over and over once more. to gain power!
Blood Harvests, new favorites for Diablo 4 players
It’s quite common in Hack’n’Slash, and in the Diablo franchise in particular, that dungeons are very, very profitable in terms of equipment. It’s simple: they are quite simply the heart of the game at a very high level, including in terms of challenges. They are so linked to the history of the game that Blizzard has gone all out to satisfy fans on this subject: more than 150 dungeons have been created in the single opus that is Diablo IV, it’s absolutely colossal!
Unfortunately, the Season of Blood has shaken up the plans of both Blizzard and the players a little. With the arrival of Blood Harvests, events that are permanently accessible and grant a huge amount of experience points and pieces of equipment, the hundred or so dungeons are now seen as a real waste of time for some adventurers;
In a discussion thread published very recently by Wolan 1337 on Reddit, he seems deeply delighted with this change which marks a new era for Diablo IV despite the bad start it had with the Season of Mischief. In response, many seem to agree and some even claim to have only completed barely more than three dungeons even though they have reached level 70 because they enjoy exploring Blood Harvests in the company of other players. unknown rather than alone, barricaded in their dungeons. An apparently very warm welcome which nevertheless has some flaws…
No dungeon, no glyph in Diablo IV!
Everyone is happy (or almost everyone), it’s raining loot and experience in Blood Harvests, what more might you ask for?
Well… let that be Blizzard’s original goal, since not needing to complete dungeons in a loop means, in Diablo IV, that you don’t progress the extremely powerful Glyphs you hunt in your Paragon tree . You thus quickly find yourself at the maximum level, but your character is sorely lacking in power because he has not followed the path which was probably planned by Blizzard to evolve during this new season (or it is a question of forgotten, which does not change the problem in any case).
Despite this defect which is important at high level, it seems that the great freedom granted to players in the Season of Blood is an overall very appreciated development of the game, and many seem to hope that no backpedaling takes place with the third season which will be announced in the coming weeks.
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