How a license supposedly infallible according to its developers was able to wallow in infamy with one of the most failed launches in history

2023-10-25 18:55:02

Game news How a license supposedly infallible according to its developers was able to wallow in infamy with one of the most failed launches in history

Published on 10/25/2023 at 8:55 p.m.

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As everyone knows, we cannot say that the launch of Fallout 76 was really convincing: it was even a real industrial disaster. One of the brains behind the project is now talking regarding it today, with a little perspective and acceptance.

Fallout really out

Released in 2018, Fallout 76 nevertheless had great ambitions: those of offering a large-scale MMO in the universe of the sacrosanct Fallout saga, planned to last for years and shake up the codes somewhat. And if it is true that the title has improved (much) in the meantime, no longer resembling at all what it was when it arrived, November 14, 2018 was a black day for Bethesda which had to realize that his production… was bad, very bad.

So to speak, the software was one of the most acid failures of the generation, strongly criticized and mocked by the press and the players. A bitter failure having somewhat damaged the reputation of the company, accustomed to monstrous successes: this disillusionment is today addressed in person by Bruce Nesmith, the designer of the game’s quests (as well as on Fallout 3 and 4) and the lead designer of Skyrim, then Starfield. If he left Bethesda in 2021, he now has a few words to say regarding Fallout 76, in complete transparency.

Bruce Nesmith

I really had a hard time coming to terms with Fallout 76. I think the company’s goal wasn’t as focused as it should have been and you can see the consequences of that given the state it’s in. the game was released on the market.

To some extent, our own pride has caught up with us. We had had so much success; not just a mere success, but literally generation-long gaming titles, widely accepted by the industry… and; not just in our own heads or in two little magazines. We began to convince ourselves that we were infallible, that there was nothing we mightn’t do. And it was clearly wrong.

Le mea culpa continues

The rest, we know: Fallout 76 is released in a catastrophic state. The bugs are legion, countless essential features are missing and the experience is so poor that it earns high marks from the press and players. Nesmith continues his mea culpa:

For us, it felt like it was going to be the same Fallout once more and all we had to do was add multiplayer. And in thinking like that, we took a path that hasn’t been as successful before, because it’s not just regarding adding multiplayer: it turns out it’s so, so, so much, but so much more.

Fortunately for Bethesda, the developers have worked hard to heal their wounds and correct the experience which is now much more fleshed out, stable and rich, with always new expansions… but this calamitous departure will remain forever engraved in the annals.

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