2023-10-09 14:12:15
In this extract below, Grand Theft Auto V is fully illustrated in “wireframe”, which allows you to see the mechanism of water movement:
Concerning GTA 6, Rockstar Games has designed a revolutionary system to obtain physically simulated water in real time. This has existed for years in the fields of cinema and 3D applications but the rendering is never ” realtime ” (real time).
Experiments have already been carried out at NVIDIA but the balance between realism and performance has never been interesting enough to be usable.
WaveWorks 1.0 offered an improved meshing system which was the state of the art a few years ago but it was never really exploited:
More recently, WaveWorks 2.0 made it possible to obtain a partially “node” system but the result is still far from what Rockstar Games developed:
technology regarding water physics and integrate it into their next project, GTA 6. The team in charge of this mission is called “ RAGE Technology Group“, a subdivision of the Rockstar San Diego studio which developed and put into service the proprietary engine of the star firm in 2006. This team is made up of around twenty engineers with very advanced knowledge in programming, real-time physics simulation , understanding memory layout considerations “ padding«, linear algebra, trigonometry, matrix and quaternion mathematics.
world video game in real time.
Surfing H30 » which was developed by the Opus studio. The game being what it is, it had the merit of daring to venture into a field where the technical capabilities of the time were not optimal to make the most of the targeted activity.