The Vastness of the Universe in Bethesda’s Starfield: Emphasizing Desolate Planets to Highlight Infinite Space

2023-09-04 04:29:16

Bethesda ‘Starfield barren planet emphasizes the vastness of the universe’ 2023.09.04 13:29 Game Mecca Reporter Kim Mi-hee ▲ Screenshot of Starfield (Photo: Game Mecca shooting) In Starfield, which started pre-play from September 1st, Not all planets are full. Todd Howard, CEO of Bethesda Game Studio, also said in an interview with Kinda Funny Games in June that only regarding 10% of the 1,000 planets in the game have life, and users who have played the game in advance are also empty. A large number of empty planets were found. In response, the Bethesda crew is attracting attention by explaining that the desolate planets were planned to emphasize the vastness of the universe. Bethesda Executive Director Ashley Cheng revealed why there are desolate planets in the game through an interview with the New York Times published on August 31 (local time). First, he revealed that the crew had to walk a tightrope between authenticity and enjoyment, and that every planet in the game “can’t be so-called Disneyland.” Then, while maintaining anticipation as another reason for the bleak world in the game, he revealed the vastness of the universe. He explained that it was designed to make the player feel like a small being in an infinite space. “The key to the vastness of the universe is that you have to feel yourself small and overwhelmed,” he said. “All users worry regarding empty planets being boring. But when the astronauts went to the moon, there was nothing there. They certainly didn’t feel bored. However, from the user’s point of view, except for the actual planets manually implemented by the production team, the planets born through procedural generation have a strong feeling of being empty, and showing dense planets even if the number is somewhat small is focused on detailed space exploration. There are also quite a few opinions that it might have met expectations more. ▲ You can go to another planet by fast movement, and it takes loading (Photo: Game Mecca) ▲ When you arrive at the planet, you can choose a landing point (Photo: Game Mecca) ) ▲ It was impossible to land directly by flying (Photo: Game Mecca shooting) Meanwhile, pre-play is held, and even in Starfield, it is not as severe as in previous titles such as Fallout 76, but bugs such as leaving the play character and leaving the ship are being discovered. In this regard, British game webzine GamesIndustry.biz posted an interview with Bethesda’s senior vice president of global marketing, Pete Hines, at Gamescom 2023, before the game was released on the 1st (local time). It’s possible to make a game that’s safe, bug-free, and low-risk, but what the creators expect is the player’s freedom, and sometimes companions stand too close can be tolerated. He went on to add that he likes games that are fun to play and experiment with, even if there are bugs, as long as they don’t overwhelm the playing experience. As an example, he mentioned that there was a bug in the in-game city, Neon, where a shark would get on an elevator, and he liked this bug and asked not to fix it.
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