DLSS 3.5: Revolutionizing Gaming with AI-Powered Ray Tracing and Improved Performance

2023-08-27 12:12:39

Here comes, this is the AI ​​application that players are looking forward to, NVIDIA DLSS 3.5 has finally released the news with the recent Gamescom. This update makes ray tracing more feasible, and it is no longer a fantasy that can only be experienced at extreme performance. As for what is unique regarding DLSS 3.5, let the editor take you to get to know it! Original Ray Tracing Noise Reduction Technology In the past, the calculation process of ray tracing was to generate 3D objects first, then analyze and calculate the reflections and global diffuse reflection of light, and then use “Hand-tuned denoiser” to perform Noise reduction At present, the Hand-tuned denoiser is mainly completed by using Temporal Accumulation and Spatial Interpolation algorithms. The two noise reduction methods are different. The former is multi-frame synthesis, and the latter is the translation of the pixels around the sampled object into vernacular. Disadvantages, the former will have poor effect when encountering dynamic objects, while the latter will not be accurate in detail processing. Both have quite obvious shortcomings. DLSS 3.5 has smarter AI technology and the latest solution handed over by DLSS 3.5 is to replace the old Some Hand-tuned denoiser calculation processes adopt the smarter and more substantial AI technology “Ray Reconstruction”! NVIDIA uses more than 5 times the amount of data to train Ray Reconstruction, so that AI can automatically analyze the details and noise of the picture for different environments on the premise of better understanding of the game engine, so as to accurately retain the details and zoom in, and at the same time perform noise reduction processing. The result is that DLSS 3.5 can more accurately subdivide the light and shadow reflection of objects and provide better image quality resolution. The changes brought regarding by DLSS 3.5 mentioned earlier, DLSS 3.5 will provide better image quality and ray tracing effects, And because the calculation process is simplified through AI, it can also facilitate the adjustment and optimization of game developers, and at the same time reduce the burden on the hardware. It can be said that it is an all-round upgrade. The difference between them is quite obvious. Of course, for gamers, although the picture is beautiful, the most important thing is to be able to play smoothly. DLSS 3.5 with AI technology not only improves the details, but also improves the FPS of the game. It seems that this time it is really possible to run the game under the premise of using ray tracing. All RTX series support it! And the best part is that DLSS 3.5 can be applied to all RTX GPUs because it is a technological innovation rather than a hardware upgrade! First help RTX 40 series QQ, a big victory for old graphics cards! At present, DLSS 3.5 is also confirmed to be applied to “Dian Yu Ren Ke 2077: Free Fantasy”, “Alan Wake 2” (Alan Wake 2), “Portal RTX Edition”, which will be launched soon, and there will be more in the future. More games are put into application, good! Electric Otter Girls LINE official account friend recruitment is underway! Featured daily technology news and promotional events, as well as secret skills of various Apps, you just missed it!
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