Atlas Fallen: A Deep Dive into DECK13’s Latest Action-Adventure Game

2023-08-11 03:33:48

DECK13, the studio that developed “Surge” and “Lords of the Fallen”, recently launched a new action-adventure game “Atlas Fallen”. attention, and is now finally available on Steam, PS5, and Xbox Series X|S platforms. The author was fortunate to play this game in advance, and I have experienced it for regarding 25 hours. The following will share the characteristics of the game and the advantages and disadvantages of the current experience. The first half hour of the semi-open world exploration game is similar to novice teaching. It is mainly to understand the background and plot of the game, as well as to get familiar with the basic operation and combat mechanism. However, following playing for regarding an hour, an area will be opened for players to explore freely. Players can If you choose to continue running the main line, you can also solve various side tasks first, because there are quite a lot of rewards in various corners of the map, so you can simply explore according to your own preferences. Although the map is not particularly large, the terrain has a large difference in height and good scenery, so the map is still very magnificent in terms of body feeling. However, it should be noted that the maps of this work are opened one by one along with the main line. If you want to explore more areas, you need to learn more abilities through the main line. For example, following the main line in the game will unlock the “Jump Sprint Twice” before you can cross the canyon and reach the new area. From all aspects, it can be seen that the official encourages players to explore. If you take a detour to explore, it is easy to find buried precious materials, gold coins or weapons. ​​​​The protagonist has the power to control the sand and can lift some terrain. When exploring, he can use this ability to go to places that might not be reached before. In addition, the teleportation point of this game is also opened through the power of sand control. In addition to the hidden treasure chests on the map, there are also many rewards that can only be obtained by completing specific activities, such as tracking animals, parkour challenges, treasure maps, and kites in the sky. repeat. The battle rhythm is slow, the “shield counter” judgment is loose and the feedback is high. In terms of combat, it can be clearly felt that the character’s attack action is much slower than other action games, and it is precisely because of this that the overall battle rhythm is also relatively slow. For Players who are used to the fast pace may have to get used to it. There is an ability called “Sand Armor” in the game, which is the shield counter in other games. The timing of the shield counter in this game is quite loose. Basically, as long as you see the red light of the enemy, press the shield counter to succeed. , and even in the process of performing an attack action, the shield counter can be used at any time. When the shield is pressed, the whole body will emit light. If you are hit during this period, the enemy can be “crystallized”, and the crystallized enemy will stop moving, which is almost equivalent to the dizziness in other games. Therefore, as long as the shield counter is caught at the right time, it will be of great help to the battle situation. If the shield counter has a high success rate, the battle can basically be easily dealt with. In terms of difficulty, there are three choices, because the attack timing of monsters in this work is quite easy to catch. If you often play action games, it is recommended to choose hard difficulty. Even if you are struggling with action games, it is recommended to choose normal difficulty instead of easy difficulty. . After actual testing, the attack frequency of enemies on simple difficulty is very low, and most of the same enemies can be defeated basically by pressing the attack all the time, so the simple mode is relatively unable to experience the combat mechanism of this work. In terms of weapons, there are axes, whips and gloves. Players can choose two of them as the main weapon and auxiliary weapon, that is, the left button and right button of the mouse. Different weapons not only have different damage, attack speed and range, but also There are also great differences in combos and actions, and players can choose their own suitable weapon mix. “Strength System” that encourages attacks In terms of combat, this game has a “Strength System” that encourages players to attack more. When the player deals damage to the enemy, the power bar at the bottom left will start to accumulate. Originally, it can only be used Level 1 active skills and passive skills. Level 2 and level 3 skills can be unlocked according to the accumulation of power bars. In addition to skills, the quality of weapons such as damage and attack range will also be improved. In addition, the player can also directly expend energy to use nirvana according to the situation, causing a lot of damage to the enemy. If you want to replenish blood, you can also expend energy to replenish blood. That is to say, although you usually have to avoid the enemy’s attack, in many cases, stopping the attack is even more dangerous. It is worth mentioning that although accumulating strength can cause higher damage, the damage received will also be higher, so how to plan and use strength in battle and see the timing of accumulation and consumption of strength is the key to this work. The point of the battle. ​​​​Variety of skill choices, skills can be switched on the spot. There are 151 skills in the game. Players can build their own skill mix according to their preferences, and can prepare several sets to switch at any time during the battle, which is quite convenient. Skills are obtained through “Essence Stones”. There are five categories, namely Attack, Skills, Power, Survival and Healing. These essence stones are scattered in every corner of the map. Essence Stones can also be obtained from certain enemies or by completing quests. In many cases, the “blueprint” of skills will be unlocked, that is, specific materials need to be collected to synthesize essence stones and learn skills. At this time, you need to rush to kill specific monsters to collect materials. In addition, most of the skills will be classified in a specific strength stage, that is, they can only be installed in skill slots of level 1, level 2 or level 3. There are quite a lot of skills to choose in the early stage, and the difficulty of acquiring skills is not too high. Trying various skills and finding the most suitable combination of skills is one of the great pleasures of this game. However, the deficiencies in combat Although there are quite a lot of advantages in this work as a whole, there are also many places that the author feels a little bit regretful. First of all, there are not many types of enemies in this work. For the previous desert maps, there were only regarding 5 types of mobs. In addition, the attacking actions of monsters are very simple, which makes the combat experience easy to feel monotonous. Heroic monsters or BOSS battles, the action does not seem to be very rich, regarding 3 to 4 moves are cast in turn, and you can get a feel for it soon. Another point, the locking system also has room for improvement. After all, the number of monsters encountered in this work is regarding 3, and if there are more, it is 7 to 10. In the case of more than a dozen, the shield counter will not switch targets regardless of whether it succeeds or not, and the command of some mobs is After the attack, the distance will be opened. If the target that just happened to be chasing has been far away from the player, there is no way to quickly switch and lock the target, which will make the battle impossible to output smoothly. Therefore, even though this work is a work with quite a lot of advantages, such as enough rewards for map exploration, and rich types of skills, you can try various combinations, but the current types of monsters are biased. In the case of less and less attack modes, the combat experience is a bit monotonous. Overall, if you are a player who likes to explore and collect, this game is highly recommended, but if you are looking for a smooth combat experience, or players who like high difficulty and self-challenge, you can wait and see this game first. “Atlas Fallen” (Atlas Fallen) has officially landed on PS5, Xbox Series X|S, and PC Steam platforms on August 10. The Steam version is priced at NT$1,290.

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