2023-06-25 15:00:03
News Diablo 4 Zoo Sorcerer Build tip for the endgame, post level 75
Published on 06/25/2023 at 17:00
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Choosing the right class and archetype is extremely important in Diablo IV. Between the skill tree, the passives and the identity, here is our complete build oriented Hydra and Cooldown for the Sorcerer Zoo in Endgame: Paragon, aspects, we explain everything to you!
Summary
GameplaySkill tree – Talent points to put inPassivesSorcerer’s Power CodesSorcerer’s Identity: EnchantmentParagonLast optimization details for this build
Gameplay
Now that you’ve arrived in the final part of the game, the endgame, where everything hurts more and everything has more hit points, you’re going to need a solid build, among the best Diablo IV builds to get you through it. get out without too many problems. Whether you like to fight melee, destroy your opponents from a distance or take cover behind an army of summons, a multitude of builds are available and here’s what the Sorcerer Zoo does best. Just like during the midgame or your leveling phase, the Sorcerer Zoo is one of the best DPS in the game which depends very heavily on its stats but which will delight fans of the genre.
Active skills to use
Flash of fireTéléportationGlace armorNova de givreHydreLames de iceLance de foudre
Gameplay you build Sorcier Zoo
The Zoo build is very different from our other Sorcerer builds. While many make use of lightning, this Zoo build will mostly focus on Hydres and will prove to be very greedy in terms of statistics. From the engame the enemies become more and more tough and you should not take too much damage in the middle of your attacks, the screen being quickly obstructed by your many spells . The reload time is absolutely essential factor of this Zoo build since it is this one which will directly define your DPS. further than usual.
Skill tree – Talent points to put
Firebolt (2 points but will not be used in combat, only to unlock others)Teleportation (1 point), Enhanced Teleportation, Blazing Teleportationice armor (1 point), Reinforced Ice ArmorFrost Nova (1 count), Empowered Frost Nova, Mystical Frost NovaHydra (5 counts), Reinforced Hydra, Summoned Hydraice blades (3 counts), Reinforced Ice Blades, Conjured Ice Bladeslightning spear (1 point), Empowered Lightning Spear, Summoned Lightning Spear
Passives
Mighty Protection 3Havoc 1Paper Dragon 3Precision Magic 3Elemental Alignment 1Mana Shield 3Protection 3Conjuration Mastery 3Frost Shroud 3Inner Flames 3Devouring Blaze 3Paralyzing Flames 3Esu’s Ferocity 1
Sorcerer’s Power Codex
aspect of disobedience : Halls of the Damned (Kehjistan)Aspect of the Frost Assault : Hall of the Damned (Kehjistan)tightrope walker appearance : Peyrevieille (Scosglen)Aspect of shared misery : Nothingness (Hawezar)Rumbling Storm Aspect : Fort Onyx (Arid Steppes)Aspect of the SerpentPerpetual AspectAspect of prodigy: Witchwater (Hawezar)
Sorcerer’s Identity: Enchantment
ice blades : Each time you spend 40 seconds on a cooldown, an Ice Blade attacks a nearby enemy.Firebolt : Direct skill damage applies the Ignite effect to targets hit, triggering the Consuming Inferno talent permanently
Paragon
No more just “starting to use the Paragon”, here you will really have to invest time to refine it if you intend to survive the forces of evil. Here is our suggestion for the Sorcerer Zoo:
Final optimization details of this build
As usual, let’s finish by focusing on the most interesting effects to recover via your stuff parts. What we advise you is to take cooldown reduction, which is really the essential element of this build and will prevail over everything else until you have reached a minimum comfort threshold, from mana regen also seems mandatory to get you out of it.
As with any Sorcerer build, be careful to also take equipment that will give you enough armor. Indeed, if you underestimate this point, you risk finding yourself in a delicate situation, struggling to survive during certain fights. Finally, when it comes to which gems you should equip, here are our tips:
Weapons: Emerald for critical damage Armor: Ruby for extra hit points Jewelry: Skull for armor
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