2023-06-08 15:47:00
IN Digital Foundry conduct a lot of analysis of outgoing games. Recently, some of the projects came out in poor technical condition on the PC. The experts decided to return to them some time following the release and evaluate whether the developers were able to cope with the problems.
The video showcases the current status of Returnal, Forspoken, The Callisto Protocol and the Dead Space (2023) remake. Only one game got rid of the problems that experts complained regarding at the time of release.
Customization The Callisto Protocol experts continue to consider bad: every time you need to restart the game. The problem with terrible drawdowns when compiling shaders has been eliminated. The main problem associated with unproductive use of processor cores remains, but performance has improved markedly.
remake Dead Space hasn’t changed much since release. On February 17, a patch was released that fixes the video memory overload problem, but the rest of the problems of the PC version were not fixed. When moving around the world, there are noticeable FPS drawdowns.
U Returnal on release there weren’t many problems, like other games, but the quality did not meet the expectations of experts. Now, for example, drawdowns with ray tracing enabled are reduced, but they remain. The real obstacle was the regression of DLSS – at the release of the game, the technology worked better.
The front bag still suffers from some problems, but the developers did the best job on it, and the experts happily recommended the game. most the big problem on the release was texture quality, but now even the default settings look much better. But for the best experience, a graphics card with more memory is needed. Almost all criticisms from the analysis of Digital Foundry were taken into account.
The experts summed it up. Best of all, the developers worked on Forspoken. The Dead Space remake has remained in a terrible state of repair. Returnal has improved in some ways, but worsened in others. The Callisto Protocol has been improved, but a poor foundation keeps the game from being fully developed. Digital Foundry believed that time cannot fix problems if developers do not strive for the right priorities.
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