2023-05-27 12:05:02
Game News Tears Of The Kingdom : catastrophe technique ou bijou d’optimisation sur Nintendo Switch ?
Share :
The new Zelda has been in our hands for two good weeks now. Everyone has an opinion on Nintendo’s flagship title and what is certain is that it divides, especially in terms of its graphics. So it’s time for JV to answer the question everyone is asking: is Tears Of The Kingdom technically flawed or profoundly well optimized? This is what awaits you in this new episode of the 5 things to know.
Summary
- The Switch: ancient and profitable
- A “bland” and “old-fashioned” game?
- Immunity totem: the return?
- A developmental anomaly?
- The DA who plays quits or doubles?
The Switch: ancient and profitable
This is the most important point of the subject: the technique of the Nintendo Switch. Because it must be said, the machine of the Japanese firm is a UFO which brings in a lot of money but which, however, is clearly not at the level of the competition. We are talking regarding 0.5 Teraflops for the mustachioed plumber’s console, it pales in comparison to the 10 Teraflops of the PS5 and the 12 of the Xbox Series X. So, as we know, Nintendo’s strategy has always been to renew the ways of playing rather than racing for graphics. This does not prevent that, when your franchise is called Zelda and Breath Of The Wild was a real visual revolution, its sequel must at least be at the level of competition. Which on the face of it didn’t pan out, with many critics pointing to Tears Of The Kingdom’s technical limitations. For once these negative reviews collide with many positive reviews, believing that the game is very beautiful on a Switch Oled or that the graphics in living room mode depend enormously on the quality of our television. So how to explain such tolerance towards Nintendo’s title? And is the specialized press as tolerant on its side? Let’s see ! For more information, watch our new episode of the 5 things to know directly in auto-play.
A “bland” and “old-fashioned” game?
David Jaffe, the creator of the God Of War saga, recently said on Twitter that Tears Of The Kingdom was a terribly bland and old-fashioned game. Even if the experience is cool, a game with such graphics should, at the very least, be scolded by the public and the critics. One would think that, given the posterity of the gentleman, he might be right. Well not at all, it’s even the opposite that happened. 19/20 on our side, 95/100 at MGG or even the maximum score at Gameblog, in addition to a shower of positive reviews from the public. Negative remarks drown in this doldrums of positivity. David Jaffe denounces here a convincing dishonesty in the specialized press. Therefore, beyond a tolerance in relation to the technique of Tears Of The Kingdom, can’t we say that Nintendo’s title benefits from an immunity totem? If you want more details, we invite you to watch the new episode of the 5 things to know available at the top of the article.
Immunity totem: the return?
You must know the logic of the immunity totem, this concept of saying that a game receives its good ratings only thanks to its reputation and not thanks to its true value. We are talking here regarding games from the Zelda or Pokemon franchise, those of Hideo Kojima or those of From Software. This concept can lead to real hateful behavior towards the games concerned and this is precisely what Tears Of The Kingdom is experiencing at the moment. Abusive review bombing from people who haven’t even touched the game. Players who believe that the game does not deserve its praise and that it is only recycling compared to the first opus. Proudly stating that the game is bad, out of sheer defiance. A real aggressiveness fueled by the excellent notes of the game but also by a certain logic. When games like Redfall are singled out for their technical limitation, why doesn’t a game like Tears Of The Kingdom suffer the same fate? Especially when we learn that the 10-minute gameplay phase presented on YouTube on March 28 was planned in a hurry for fear that the technique of the game would not please. Would the immunity totem really be applied? Well no, and to explain why, we need to talk to you regarding the structure and budget of a production like that of Zelda. For more details, the new episode of the 5 things to know is available just above
A developmental anomaly?
It is important to remember that a team like that of Tears Of The Kingdom is a little over 300 people, we are far from the 2000 people of Red Dead Redemption 2. accommodates no complex animation, no Ray Tracing or technological filling. The team can therefore afford to be much smaller compared to current productions. We are well aware that by telling you that, it would be giving reason to the words of David Jaffe as well as to the negative reviews. But it must also be understood that, despite a reduced team, Nintendo has succeeded, with Tears Of The Kingdom, in creating a game with a complex construction system, the same for physics, all on 3 levels of exploration. A real optimization puzzle which the Japanese firm has managed to overcome. They put in as much effort as for a AAA PS5 and it paid off, all with a small team, just for that, we can’t say that Tears Of The Kingdom is a technical failure. Especially since the game was refined for a year before its release, to remove bugs and optimize it technically. And if that’s not enough to convince you, then we have one last argument to draw. To find out more, your new episode of the 5 things to know is available at the beginning of the article.
The DA who plays quits or doubles?
The art direction does an immense job in Breath Of The Wild. This Cell-Shading mixed with gouache (borrowed from Wind Waker and Skyward Sword) hides the runny textures and the slightly filthy topographic modeling. Its artifices make the game very clean and very pleasant to watch, the whole thing is enhanced by clouds and solar and lunar effects which, for once, have benefited from very special care. All this is visible once more in Tears Of The Kingdom, each angle of view, each landscape immobilizes us and makes us want to mash the screenshot button on the controller. Now, let’s be honest, the game isn’t pretty without its gimmicks. But, at the same time, it is very complicated to observe, in game, moments when his artifices are absent. To see it you have to really want it, by sticking your camera once morest a rock for example, or by zooming in on a tree. Again, remember that Tears Of The Kingdom is not a PS5 or Xbox Series game, it does not have the ambition to be. It is crucial to take into account that the title was developed on the Switch, for the Switch. Let’s look at the game as it is with its machine, and like that we can say, Tears Of The Kingdom is well optimized. As a reminder, the new episode of the 5 things to know is available at the top of the article.
A propos de The Legend of Zelda : Tears of the Kindgom
1685199176
#Tears #Kingdom #catastrophe #technique #bijou #doptimisation #sur #Nintendo #Switch