Exploring the Creativity and Openness of The Legend of Zelda: Tears of the Kingdom – Hands-On Previews from Top Gaming Journals

2023-04-26 13:30:46

IN IGN “little disappointment” called using a lot of resources from Breath of the Wild. At the same time, it was noted that there were even more ways to interact with the game world, and developers probably didn’t even think regarding many of them. Each puzzle or battle has a huge number of outcomes and ways to solve the problem.
Edition VG247 noted an interesting system of physics that can be used to construct various mechanisms, some of which also help in battles. The abilities that, in an improved form, migrated from Breath of the Wild also help: the journalist was able to attach a spiked ball to his sword and fought with it. Nevertheless, there is a great similarity with the prequel, but the project is still perceived as a full-fledged continuation.
Edition author Game Informer excited what unusual ways of passing and interacting with the world players can come up with. In his opinion, Nintendo responded to the creativity of the community in the previous game and provided even more tools for creating a sandbox. The journalist also jokingly compared the game with Portal 2, saying that he was afraid of not finding solutions to puzzles or completing tasks.
Journalist from GameSpot saidthat even mistakes in learning mechanics are fun, and sometimes they can be made intentionally to try crazy combinations of abilities, mechanisms, and other mechanics. A large number of side activities were noted, which at first you don’t even pay attention to – it’s so interesting to study interaction with the world. They also praised interesting battles, the balanced complexity of which grows along the curve.
IN Eurogamer countedthat in Tears of the Kingdom, the developers wanted to ignite a passion for creativity, as Breath of the Wild did with the exploration of the world. The journalist managed to build a glider with rockets and flamethrowers, and now he is thinking regarding how to make a death machine when the game comes out. The project was also compared with The Legends of Zelda: Majora’s Maskwhich at one time took the formula of the previous game and improved it at times.
Author GamesRadar suspectsthat Nintendo paid attention to the success of Elden Ring and borrowed successful ideas from the open world. But the main feature was the huge opportunities for creativity. In addition, the reviewer considered Tears of the Kingdom the project that will raise the bar in the genre of role-playing game in the open world to a new level.

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