I’ve done my business, but there’s no toilet paper in the bathroom, so I

Turned on the Nintendo Switch. You should not expect a reasonable development of the title and the beginning of the following article. ‘No toilet paper!’ is such a game.

A man grabbed his stomach and rushed to the bathroom. I took care of the urgent work coolly, but oops. I mightn’t even check if the toilet paper was in place because I was in a hurry.

But you don’t have to worry regarding sacrificing socks or underwear. A Nintendo Switch game called ‘No toilet paper’. 80% of problems on the Nintendo Switch are usually solved by Joy-Cons.

We don’t know why, but we just have to manipulate the toilet paper high above the bathroom ceiling, roll it well and deliver the toilet paper to the uncle. Of course, there is no fun as a game if you just roll it, so the saw blade that cuts the toilet paper in half moves and the thorns come up from the floor.

I want to make this mess when he gives me a toilet paper because he did something wrong. Anyway, the game itself is simple. No, it’s a casual indie game that’s so simple that you don’t need to spend time introducing it if you just watch the game.

The price was 600 yen, and when I swiped it with a card, it came out to be roughly 5,800 won, but no matter how cheap the game is (I’m not saying it’s cheap because it’s a toilet, it’s that it’s cheap). It is clear that it is not.

But here’s the flavor factor. It’s the Joycon. Tissues aren’t just rolled at the push of a button. You have to put one side of the Joy-Con inside a roll of real toilet paper and actually roll the toilet paper on the board. This is the real element that makes this game taste good. Didn’t I tell you earlier? Nintendo Switch is 80% Joy-Con.

Coupang ordered it moderately, brought a box that hadn’t been thrown away, opened one side, and stretched it out. The newer the toilet paper, the larger the diameter, and the easier it is to operate as it takes longer to roll. Place the Joy-Con inside the rolled core, tear off two pieces of tissue paper and fix them appropriately so that the Joy-Con does not move inside the core. Now, put a tissue paper on the paper board and tilt the board moderately while watching the game.

The operation through this Joy-Con is simple, so it makes the boring game quite thrilling. Since it accelerates according to the inclination, even if you try to manipulate it slightly, it rolls at once and often cuts the tissue paper that is like the life of the uncle. Also, if you roll fast to speed up, the paper will fall out of the paper, and if you roll too slowly, it will be difficult to pass obstacles properly.

The obvious obstacle avoidance game has become a pretty plausible game to play with friends and family with a little change of thinking.

▲ Put the Joy-Con inside the toilet paper

▲ Roll it well on a moderately wide plate.

In fact, the developer, Takahiro Miyazawa, has developed indie games since 2001 and has won various awards, including the Excellence Award in the indie category at the Japan Game Awards. Although he is 30,000 light years away from box office success, novel games such as RuinsClimber, which climbs a rope by pulling a rope, Shcocooococo, which turns a shampoo bottle into a controller, and The Sword, which requires a well-balanced Holy Grail to draw a legendary sword, have contributed to his career. up

Nintendo, and various large game platform companies such as Steam, Sony, MS, and Epic, would have had such a game among the indies that they wanted. Recently, platform companies, including Steam, have relatively freely released indie games from entering the store. This is all the more true when you think of the days of the 3DS, when it was difficult to find a third-party game unless it was a Nintendo-certified game.

▲ Takahiro Miyazawa, who made a game of ‘Legendary sword that can be drawn only by properly weighing the Holy Grail’

However, that freedom did not lead 100% to the expansion of novel ideas. Sometimes, even on mobile, titles that were criticized for their low level were ported without major changes. At other times, there were many cases where a plausible image was hung and the actual game fell short of it. There is also an example of making a game that is more profitable than novelty by simply copying things from commercially successful games.

With so many games pouring in, there are inevitably many ‘works’ that do not stand out due to the lack of visible store page images and graphic presentation even if they have their own original toilet paper or weapons, such as ‘There is no toilet paper!’

Of course, games that rely on such uniqueness cannot always become mainstream in the market, and they are not games that can be played by force. However, even if sales volume is not the first priority, in a situation where only the same game is overflowing in the market, unique attempts should be able to receive that much attention, so won’t these games be the foundation for something novel to come out? As we play a game with the theme of creating manure in the bathroom, this kind of desire grows bigger for some reason.

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