Pokémon Scarlet and Violet reduce spawns of wild creatures and NPCs to “fix” performance issues

Nintendo has released a fairly lengthy statement detailing the 1.2.0 update for Pokémon Scarlet and Violetand within the settings, we notice one that will surely give the community something to talk regarding: the reduction of wild Pokémon and NPCs on the map, this in an attempt to improve game performance.

If this confused you, we remind you that Pokémon Scarlet and Violet debuted on Nintendo Switch with a serious performance issue; multiple bugs and various errors ended up giving it a lackluster reception to the gamewith fans naturally furious at the bad experience they had exploring Paldea.


Despite this, the game became the most successful launch in Nintendo’s history, a curious end to the story, and one that made it clear that many fans pushed the game away trusting in the quality of Game Freakalthough this time that trust was broken, and in a very scandalous way, to say the least.

Pokémon Scarlet and Violet: will the problem be fixed?

“We will fix an issue that causes the game to crash in certain locations. As a result of this fix, there will be a reduction in Pokémon and people spawning in certain towns and wilderness areas.”

Those are exactly the words that Nintendo shared in its official announcement, making very clear the vision that was taken to fix this problem once and for all… but will it be enough? Let’s hope the team in charge have made sure that this will change everything, because if it doesn’t, fans will be even angrier with the reduction of Pokémon and NPCs in certain places that will definitely look emptier following this change.

The patch will arrive at the end of February at Pokémon Scarlet and Violety We recommend you read the full release to see what else will be integrated with the update.because there is a lot, and in case you are wondering, the expected integration with Pokémon Home has not yet reached; it will be available until spring 2023.

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