God of War hasn’t aged a bit in 17 years. Better still, the latest Ragnarök stands out as a blockbuster that makes sense by talking to us regarding paternity.
God of War: Ragnarök
Face, seriously, the death of a child on That Dragon, Cancer et The Last of Us, try, with a lot of humor, to keep a newborn baby alive on Who’s Your Daddyor even, to redeem a karma by becoming a father in the wild west of Red Dead Redemption: paternity has contaminated the world of gaming for many years. Explored by Silent Hill, Heavy Rain and the most recent No Place for Braverythis theme resurfaces today on God of War: Ragnarök. This event release reminds us once once more that video games are abandoning the subject of motherhood. However, it is difficult to ignore your pleasure in the face of the emotional and physical intensity of this Nordic mythological trip.
“Stop thinking like a father and think like a general instead.” “I’m fed up with your discipline, I want answers that you can’t give me.” More bloody than his magic attacks, the arrows that Atreus shoots at his daron of Kratos perfectly illustrate the pangs of parenthood facing a teenager. Casting a son wanting to emancipate himself from an overprotective father, God of War: Ragnarök overlays issues of family revenge and preparation for the apocalypse of Ragnarök. Chiseled dialogues, light touches of humor and regarding fifteen outstanding protagonists cement his story. Immediate attachment.
Bladed waves
Thanks in particular to the presence of an improbable talking squirrel baptized Ratatoskr (which defuses the seriousness of Kratos), the continuation of the reboot of God of War (2018) is not content to skilfully brandish a father-son relationship that is both stormy and tender. His sense of rhythm and the depth of his fights propel him, without difficulty, to the rank of the essential games of 2022. Used for proximity or distance attacks, Kratos’ bewitched ax thus hides a breathtaking number of exhilarating techniques. This weapon, which among other things allows you to juggle an opponent in the air, is complemented by the famous “double blades of chaos”, a signature of the series for 17 years.
Used as a grapple to climb a wall or to burn a bush and unblock a passage, the latter play the card of duplication. The idea, close to the boomerang of Zelda: Link’s Awakening, sparkles. And in the end, we cling to the controller. Because well-placed turnarounds constantly await the gamer. Especially once morest titanic bosses interspersed with Quick Time Events, crazy air fights and the like finish him masterfully mastered.
From an offensive leap into the void to the use of decorative elements (like a giant column) to swing at the opponent, Ragnarök certainly does not reinvent the hack and slash. But with his gigantic alligators, disturbing dragons and other crazy jellyfish, he proves that his mastery of the genre is unparalleled. A standard in the making to which other games will undoubtedly be compared in the future. It was well worth a bit of a rant…
Published by Sony CE and developed by SIE Santa Monica Studio, age: 18+, available on PlayStation 4 and PlayStation 5.
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