CD Projekt RED conducted livewhich showed “live” footage of the re-release The Witcher 3 for PC and current generation consoles. The developers have demonstrated graphical innovations, as well as some functional improvements.
What’s new:
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The PC version will get ray tracing, RTGI, DLSS, AMD FSR, SSR reflections, and “Ultra+” graphics settings.
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Photo mode
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A separate camera mode will appear, in which she is closer to Geralt (similar to God of War)
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PS5 and Xbox Series X to get performance (60 FPS) and ray-traced quality (30 FPS) modes
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Xbox Series S only runs at 60 FPS
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Consoles will integrate FSR 2.1
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Completely reworked textures, vegetation, fog, object detail and more
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Version The Witcher 3 will acquire support for DualSense controller chips
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There will be an option to simplify the use of signs without the need to climb into the circular menu
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Updated map with additional filters – there will be an option that disables unnecessary icons and activities
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Geralt will now walk on foot if the stick on the gamepad is slightly deflected
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Subtitle zoom will appear
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Cutscenes can now be paused
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The Witcher 3 will receive a full translation into simplified Chinese – subtitles and voice acting; will also fix existing localizations
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Optional dynamic HUD that will disappear during travel and battles
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Content inspired by the Netflix series “The Witcher” – swords, armor, quest, and so on
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Crossprogression – transferring saves between platforms
updated version The Witcher 3 will reach PC, PS5 and Xbox Series X|S owners on December 14th. The upgrade is free for all owners of the original game. A full list of changes will appear prior to launch.