Elden Ring: ray tracing and new maps, the clues of the 1.07 update | Xbox One

Although collecting the memories and other praise since its release, Elden Ring still suffers from a few small gaps, one of which might be resolved soon to the delight of players who have been asking for its integration for a long time.

A few minor additions

What further establish its notoriety in the eyes of the general public? It’s very likely, but before going any further, let’s first talk regarding this 1.07 update which brings several improvements and fixes.

First, the arrival of a scale of damage for weapons, spells, and other incantations of the PvP mode.

To put it simply, this means that weapons, skills, spells or even incantations can be used separately for players who compete in duels or invasions.

The damage of Ashes of War is also reduced in this same mode, while a rebalancing has also been done on spells and shields.

Additionally, balance damage, attack speed, and colossal weapon animations have also been improved. Full patch detail can be found at this address.

Ray tracing and two new maps mentioned

If From Software has once once more done a great job of improving the experience of its game, dataminer Lance McDonald caught the attention of fans of the title by sharing a most intriguing screenshot on his Twitter account.

Always on the lookout for the slightest scoop on the software, the man shared an image revealing a few lines of code from this 1.07 update, in which ray tracing is mentioned

Since ray tracing is now increasingly used for PC video games such as Xbox Series X|S and PS5, its addition would certainly make great sense, even if a few small hackers have already managed to use this technology. via mods on PC.

The surprise does not stop there, since two new maps that do not yet exist are also mentioned.

If we still do not know what they are intended for, their integration into a potential DLC would not be for surprise us.

Whatever happens, Elden Ring is still far from retirement!

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