Nowakowski said Sirius is “definitely not a small game” and “definitely not a mobile game”, instead it will be aimed at players who are interested in the “Witcher” series but don’t necessarily want to play “hardcore role-playing games” like the previous trilogy. And it’s not an open world game either.
When CDPR officially announced Sirius yesterday, it confirmed that the game “will provide a multiplayer experience on top of the single-player game that includes the story and missions.”
And according to previous job advertisements by The Molasses Flood studio, it seems that the Witcher spin-off, code-named Sirius:
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Will still stick to the cartoon style. Previously, the studio’s “Flame of the Flood” and “Darke Hollow” were cartoonish
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There may also be procedurally generated levels
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These systems will be integrated into the storyline (Senior Narrative Designer stated on LinkedIn that he is designing and implementing procedural narrative systems for the new game)
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The job ad mentions different enemy types and weapons, behavior trees, an upgrade system, seems to imply that there will be meat doves or survival elements