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With the release of ‘Immortality’, the creator is refining and extending the unique narrative mechanics he pioneered in his two previous games, ‘Her Story’ and ‘Telling Lies’. In a long interview with “Liberation”, he details his creative process which led to this declaration of love for cinema.
On the occasion of the release d’Immortality, Release spoke at length with its creator Sam Barlow. To evoke the desires that presided over the creation of this new game, the little secrets of writing and mathematics involved in a game designed around narrative non-linearity, but also more broadly to evoke the video game as a commercial object and an industry he turned his back on a decade ago. This two-hour interview is also available in French version and in original version in Silence, we playthe video game podcast of Release.
Before going into the details ofImmortality, this game obsessed with cinema, can you explain to us by what miracle you are still making video games? We imagine that Hollywood tried to put the hook on you…
I am often asked the question, which might sound like an insult if I were not convinced that it was sincere. I was indeed offered to make films. Especially following the release of Her Storyin 2015. It was a time when movie studios were really starting to get into video games, because they were starting…