“Cult of the Lamb”, machine sect – Liberation

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Behind its cute aesthetic, the latest Massive Monster creation is an excellent hybrid game, where you have to manage your herd of followers as much as fight once morest rival deities.

It’s all very well to indoctrinate them, to exploit them, and to ensure their most total devotion, but we must also think of feeding them, the followers of the Cult of the Lamb. An imperative that is all the more pressing as the followers of this small sect that thrives in the heart of the forest, including the player of Cult of the Lamb in charge, will have to fend for themselves while we go to beat a rival deity in his dungeon. It therefore remains to fix the content of the menus: start with vegetables (long live local production) or leave immediately on the shoulder of a disciple, just to capitalize on this new commandment which authorizes cannibalism (long live recyclables).

Cult of the Lamb plays brilliantly on this well-known trick in adult animation which consists in staging the worst horrors by using a choupi aesthetic. In the shoes of a sacrificial lamb suddenly promoted to the rank of guru and high priest, the player finds himself juggling between the oily mechanics of a management system, where as a good clan leader it is a question of ensuring the health, fervor and productivity of his flock. And those, more classic, of exploration and combat, where as a good conqueror you have to overcome increasingly difficult dungeons.

In an industry that has become accustomed to storing its productions in well-sealed boxes (racing, sports, management, FPS, etc.), the temptation to mix genres is strong for independents in qu…

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