Miyazaki’s Pale Shadow: Thymesia Review

The annual attempts by small and medium-sized studios to steal the magic formula of games from FromSoftware and using it to create your games has long been no surprise. “Dark Souls in space”, “in the world of robots” or “somewhere on the edge of the mushroom kingdom” may look interesting, bright and even provocative, but none of them managed to reach the level of genius Hidetaki Miyazaki. Fresh Thymesia has chosen a strange blend of Bloodborne and An axe – adjusted for a tight budget and noticeably less variety.

Thymesia takes the player to the world of the kingdom of Hermes, where alchemical experiments led to a local apocalypse. The surrounding area was struck by a plague that changed the inhabitants, causing mutations and possession. This kingdom can be saved by the healer Corvius, who must collect his own memories by going through three large locations and defeating bosses devoid of originality and imagination.

Using the formula Dark Souls, the authors do not offer the player hundreds of types of weapons or combat stances. From the main one at your disposal is the only saber and a set of claws. The principle is simple: removing the white health bar with a saber, you finish off the enemy with your claws. But it’s worth a little delay, as the white bar will fully recover and you will have to start all over once more.

Another mechanic was borrowed from Sekiro and involves precise parrying. By pressing the buttons correctly, you can not only parry the blow without taking damage, but also significantly reduce the white bar of the enemy.

A separate line is worth mentioning regarding the plague weapon, which consumes the scale of your energy and is collected from fragments that fall out of normal enemies and bosses. The Plague Blade does a lot of damage to the enemy’s white bar, so it’s great to use in combos with regular weapons.

The plague set contains dual swords, halberds, red mist, throwing knives and other unique sharp items. By default, Corvius can carry only one plague weapon, but in the talent tree they allow you to open one more, and when performing perfect finishing moves get a temporary third. At the same time, the hero does not have a stamina strip, which greatly facilitates game progress and makes the game easier.

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