Five settings to change before you start

Joel stares with a beard on a sunny day in The Last of Us Part 1.

screenshot: obedient dog

At this rate, we won’t see the last the last of us. Ahead of HBO’s high-profile adaptation, Naughty Dog released a top-down remake. Our last part 1For PlayStation 5 devices.

Make no mistake: Our last part 1 Basically the exact same game as the original 2013 game (and 2014 remaster, for PlayStation 4). In my testing, evidence that already exists for the original applies here — right down to security add-ons and other locked doors. If you are looking for super accurate advice, it is worth looking for Kirk’s early notes [website crumbles into dust].

still, part One A mechanically better version of the game, no doubt regarding it, and with improvements come some changes. Like its immediate predecessor, the 1920s Our last part 2 On PlayStation 4, Naughty Dog includes an impressive array of system and accessibility options. you will find out Over 60 sliders and settings You can change. Most things are optional, and you’ll want to tweak them as you play, but there are a few things to play from the jump.

Vibrant speech

Talk to feelingssee below DualSense The list is one of the few areas Our last part 1 It makes it look like a proper PS5 game (rather than a much nicer PS4 game). The system vibrates the PS5 controller when a character speaks, and it does so at the same speed as she speaks. It is really cool! It’s normal for it to be a bit extreme. For me, I figured it out Talk to the intensity of the vibrations The sweet spot at the age of five – enough to ‘hear’ the characters talk but don’t get too distracted.

Ellie walks through a boardwalk while Joel and Tess watch in The Last of Us Part 1.

screenshot: Naughty Dog / Kotaku

Optional difficulty

Our last part 1 It can be played on six difficulty settings ranging from: very lightAnd the lightAnd mildAnd DifficultAnd survivorOnce you beat the game, grounded. But the challenge is not linear. You can adjust the difficulty level according to five different aspects of the game:

  • player: It determines how much damage you take from attacks and how often or rarely you see checkpoints in the middle of combat.
  • enemies: It basically determines how well your opponents know (or don’t care).
  • Associated: Determines how often your allies help you in battle.
  • theft: It controls many variables related to stealth, including the time it takes enemies to alert their comrades following you’ve been spotted.
  • Sources: Regulates how often resources such as food, ammunition, and crafts appear.

So if you’re great at staying out of sight but struggle with all-out action sections, you can reverse that with your custom difficulty setting. There is also a show here for masochists. Even if you can’t start a new game at the highest difficulty level – even if you’ve played this game a thousand times over the previous iterations – you can manually set these five for the most difficult play possible.

Picture mode shortcut

Our last part 1 It is arguably one of the most beautiful games on console at the moment. In other words: you want to take a lot of screenshots. Normally, entering picture mode requires opening a menu, which slows down the game, unless you turn it on Picture mode shortcutin restrictions existing. Once activated, you can switch to photo mode by pressing both thumbs simultaneously. Make sure you get the timing right or else you’ll turn on Joel’s flashlight and spoil your shot!

Considerations

ConsiderationsAt the bottom of the HUD menu, it is set sometimes By default. But it is more complex than useful. First, they only advise the critical path. Sometimes you know what to do to continue the story, but since this is a naughty dog ​​game (dense levels), you’ll want to wander for a while, and see if you can get any key collectibles or resources. And that brings me to the really annoying part part OneNotes: When a node pops up, it doesn’t disappear until you’ve completed the task you’re asking it to do. Let me remind you here that all the guides already written for this game are as useful now as they were a decade ago.

Picture of the article before you start: Five settings to change in the first part of The Last of Us

screenshot: obedient dog

reticle bow style

Mostly yes. Our last part 1 same game the last of us. Slight change: The bow has a new targeting system. That’s too bad. By default, it only comes as a fixed point reticle – not ideal for measuring distance when aiming with an arc. But if you change reticle bow style The system is below Hood menu, do Santaram, you can see the arrow’s path as you like: with a clear path showing where the arrow will land. Not only is this autofocus useful, but it also reminds us that some things are best left untouched.

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