World of Anterra promises everything role-playing fans could want

The independent project World of Anterra has big ambitions: A gigantic open world with an exciting story behind it, a fun combat system and immense freedom of play. But first the Kickstarter campaign must be a success.

The game world

You should be able to discover islands, countries, and continents in World of Anterra. There will be no level restrictions for certain areas or locations that will only be available from a certain point in the story.
If you want to get from point A to point B, you won’t have to plod a long way. Simply zoom out of the detailed view and move around the general map. This way you advance much faster, but of course you miss all the possible loot and adventures on your way. In theory, you can also explore the whole world in detailed view.

The story

Whichever direction you go, the story should be able to adapt to it and be told in a non-linear way. This gives you even more freedom, but might also cause you to lose sight of the main story, as was the case for many in Skyrim.
The dialogues will also be very different from what we are used to. It will be possible to have conversations with each NPC, which you can direct in certain directions yourself. You will always ask questions that you can compose yourself from a set of words and letters. We can’t wait to see how it turns out in the end.

Le gameplay

The combat system doesn’t look very spectacular at first glance. You hit your opponent with a hit until they die. But the more attacks and spells you learn, the more exciting the game becomes. The way you position yourself, for example, can make the difference between victory and defeat.

It’s up to you whether you want to face giant monsters, go on a fairy hunt or explore the world by boat. You can also play all of this cooperatively. The focus, however, is on the single-player experience.

Thanks to a Skyrim mod, you can now explore Tamriel together.

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