Elden Ring: From Software Changes Boss Difficulty!

Game News Elden Ring: From Software Changes Boss Difficulty!

Published on 05/30/2022 at 18:30

Elden Ring is obviously followed with great interest from FromSoftware. The studio regularly brings patches and fixes to its latest addition, recurring modifications that can drastically change the gaming experience. Except that sometimes the studio reserves the right to reveal all of these changes. One of the latest has been noticed by the community and aims to make certain Boss fights easier.

A challenging story

FromSoftware’s games are known and recognized for their increased difficulty, a feature that pays off with players in the contemporary video game industry. Famous for their oh so high challenges, the SoulsBorne today constitute a kind of video game challenge that rewards anyone who tries to brave all the dangers to reach the end credits.

This idea we owe it to Hidetaka Miyazaki, director of most Souls-like from From Software and current president of the studio. A strong desire for game design welcomed by a large number of players who embrace the famous “Git Gud” as a true way of life. If this principle resides in all SoulsBorne, the latest Elden Ring has, in the eyes of part of the community, somewhat turned away from this philosophy.

Whether in its freedom of approach, its builds that are sometimes a bit unbalanced or even in its summoning system, many people consider Elden Ring to be a “simpler” game than usual. If it is definitely possible not to share this point of view, it is clear that From Software sometimes chooses to soften its experience. A recent community discovery sheds light on one of the studio’s decisions to make certain Boss fights easier.

Caught in the act of nerve

He’s the videographer Illusory Wall who shared his find in one of his recent videos. According to him, From Software would have decided to lower the difficulty of certain Bosses during patch 1.04 deployed last April. Except that…this change was never reported by the principal concerned. Ce nerf would only concern Group Bosses, such as the duo of knights of the Crucible or the duo Sanctechair.

Concretely, what form would this nerve take? Also according to Illusory Wall, the opponents would be less aggressive in this situation and would offer players the possibility of attacking more regularly. Those who have made it to the throne of Lord of Elden know how demanding these fights can be. If this decision may seem welcome to some, there is no doubt that it should disappoint fans of tough challenges.


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