“League of Legends” Mid-Season Invitational Ping Value Controversy Again Riot Explains Differences in Busan Live Display “League of Legends”

League of legends》The Ping value of this mid-season invitational tournament has once once more attracted attention. Since the T1 player Zeus’s personal screen showed that the Ping value was 22ms instead of 35ms in the match once morest SGB, Chinese players flocked to Riot’s official Twitter to question the fairness, and Riot also expressed concern regarding the fairness. This is explained.

In order to cooperate with the RNG online competition this time, Riot adopts a ping value of 35ms, hoping that the live team and the online team will compete in the name of the same network conditions, but because many live players feel that a few days before the competition The delay exceeded the official announcement of 35ms. After careful analysis by Riot, it was found that the delay shown in the log file (Log) of the first three days of the game was indeed different from the experience at the Busan game site. Therefore, the official decided to change the scene on the fourth day of the game. The network environment configuration, and because of the unexpected delays between the two sides in the games that RNG participated in, Riot announced that the first three days of RNG’s games must be rematched, and this rematch requirement has made many Chinese players feel quite dissatisfied.

On the last day of the group stage match yesterday, Zeus brought his personal screen live during the match between T1 and SGB. The sharp-eyed players found that the Ping value was not 35ms, but 22ms. After the game, many Chinese players went to the official Twitter to question whether this was the case. Not fair, even calling for a rematch.

  • Zeus (Photo credit: Riot Games)

Alex Francois, the global head of Riot event operations, announced today that following they enabled the network delay setting tool, there would be a bug that caused the Ping value to be displayed incorrectly. The Ping value of the live players in Busan would be displayed 13ms lower than the actual value, so if RNG The player displayed 37ms, and the players in Busan would see 24ms, but in fact the Ping values ​​on both sides are the same.

He said that they will continue to cooperate with players and monitor the entire competition environment to ensure the integrity of the event, and apologize to everyone for causing trouble to players, teams and fans.

In addition, some overseas players believe that since SGB and T1 are both playing live in Busan, the network environment should be the same, and there is no so-called unfair problem at all.

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