Series Creator God of War David Jaffe severely criticized the head Xbox Phil Spencer following the appearance news regarding the postponement of Starfield and Redfall to 2023.
On his stream, the developer, in particular, walked through a message from a Microsoft spokesperson, in which he acknowledged that the company needs to improve its release schedule and release hits more often, and promised to “work to meet the expectations of the audience”.
Yaffe noted that this is not the first time he hears this from Phil Spencer, but the years go by, and the situation is in no hurry to change — According to the creator of God of War, Microsoft doesn’t make enough good games. In addition, the network often problem messages appear in studios that the corporation bought or created to serve Xbox fans and expand its own game line.
Against this background, Jaffe decided for himself that Spencer — bad project manager who needs to step down from a managerial position. At the same time, the industry veteran does not think that Microsoft should fire Spencer, because he can be called a good visionary. — The game designer considers the idea of creating an Xbox Game Pass good for players.
Not embarrassed in terms, Jaffe called Spencer a useless manager, using the word “sucks”, and compared the head of Xbox to a younger version of himself..
“You — This is me when I was 28. I knew that my ideas might be commercially successful, then my brain worked in the spirit of the time … But it took me seven, eight, nine months to understand that I myself might not produce a game, including a game, which I am the development manager. This situation allowed me to realize that we are not omnipotent. There are areas in which we can excel, and there are areas where other people should work.
Call the experts, Phil! You are not strong in this part. This job is just not for you. Besides, this [задержка Starfield и Redfall] — not an isolated example.”
Yaffe emphasized that the presence of interesting and potentially winning ideas in game development — not the same as actual game development and project management. In his opinion, other specialists should follow this at Microsoft.
Since parting ways with Sony, Jaffe hasn’t released a single high-profile game. Today he blogs online and periodically comments on what is happening in the industry. He recently revealed that he turned down a $100 million game from Tencent because he didn’t want to deal with China’s blood money..