<세금계산하는 커비>do you know This is an overseas meme that was popular in 2017. It’s a fictional game title derived from a fan-favorite article “Kirby lives even if a game that calculates taxes comes out”.
Kirby is a character that receives unconditional (?) love to the extent that this meme has gained wide sympathy. But unlike memes, not all Kirby games are well-received. 2018 <별의 커비 스타 얼라이즈>has received a bad review with a 54% recommendation rate on the rating site OpenCritic. The lack of new elements, too low difficulty, etc. were cited as the reasons, and some even said that the series had lost its momentum.
Next work<별의 커비 디스커버리>That’s why I felt as worried as I expected. But <별의 커비 디스커버리>(Below <커비 디스커버리>) not only gracefully shattered concerns, but was also the series’ first 3D platformer. <커비>It is even being evaluated that it has suggested the way forward.
“Kirby is kind of weird. I don’t think Nintendo would be upset if they made really any games with Kirby. Kirby will play a game where he calculates his taxes. Even if the game is bad, I can’t even get angry because it’s Kirby.”
# Kirby in 3D too
For many game genres, but especially for platformers, the transition to ‘full 3D’ makes a lot of sense. A platformer is a game that breaks through a given space. So, if the ‘space’ in the game is expanded from 2D to 3D, it will inevitably have a big impact on the gameplay.
The key here is to maintain your identity. Even following changing to 3D <마리오>As if the core mechanic of the game was a variety of jumps with tight controls. then <커비>What is the identity of Of course, it will be a ‘capability copy’.
Many of Kirby’s abilities are primarily combat skills, but are also at the heart of platforming and puzzle solving. <커비 디스커버리>pays attention to detail to faithfully inherit this traditional fun of using various abilities in the right place.
First of all, the operation and operation of the ability were reproduced as closely as possible in the 3D environment. For example, the ‘Tornado’ ability has surprisingly similar usage sensations, such as its characteristic trigger delay and acceleration.
What’s more, it’s nice to see the traditional puzzle elements paired with each ability reappear in a new look. For example, elements such as a ‘cannon’ powered by the ‘fire’ ability or a ‘piles’ powered by a ‘hammer’ <커비 디스커버리>You can see it once more in 3D.
# Why is it called ‘Discovery’?
However, if we only focused on ‘reproducing tradition’, it would have been difficult to evaluate the series as an innovation. Game characteristics change according to the 3D format <커비 디스커버리>It is the core of the praise towards.
First, it can be said that the map was used more effectively than before. Each stage of Kirby is not long, but you can experience a denser experience within it. It doesn’t just mean traps and enemies are dense. This means that objects, movement paths, puzzles, etc. are placed with weight.
This is the point where the newly tried 3D format is properly utilized. The production team was able to place and hide content more creatively in the three-dimensionally expanded space. Kirby turns to the back of a building in the camera blind spot to find a detour, or runs up a slope to avoid rocks falling in front of him.
<커비 디스커버리>is taking a more leisurely breath, taking time to observe and devise solutions, even for a short time. In the process, colorful and creative directing and gimmicks await Kirby. Existing linear and speedy <커비> It is also an aspect that suits the title of ‘Discovery’ (discovery), which is different from the works.
On the other hand, there are several devices that prevent the tension drop that can occur due to using a larger space unlike in 2D. First of all, there are more traps and enemies that Kirby must face at the same time than before.
In boss battles, there is a ‘boundary’ that restricts Kirby’s movement range, and the overall size and attack range of the boss are also large. Kirby’s ‘fly mode’ also limits how high he can fly, so vertical movement requires more brain power than ever before.
Meanwhile, the ‘Embrace Mode’, which made headlines in the trailer, is a welcome addition that adds depth to both the discovery and combat mentioned. Kirby, who once sucked in and digested anything, this time ‘puts’ some objects in his mouth to show off some new tricks. It is seen as a compromise to fill the expanded game space with a variety of gimmicks without overly adding new abilities to Kirby.
# Difficulty and completeness
So far, the previous series <커비 디스커버리>We looked at the game, focusing on the differences between . then <커비 디스커버리>How can you evaluate the independent completeness of
<커비>is an accessible series enjoyed by all ages. <커비 디스커버리>also this is the same. There are two levels of difficulty, but it is unlikely that the average gamer will have a hard time clearing whichever one is chosen. This is because the physical strength is relaxed and recovery is not difficult.
However, there is no shortage of ‘challenges’. This is because, in order to ‘completely clear’ the stage, several conditions must be met. For example, it gives tasks such as ‘Find all hidden items’ and ‘Do not take damage in a specific area’. Achieving all of these is not as easy as you might think.
It is difficult to completely clear if you play without thinking.
In fact, this task system is often dismissed as ‘annoying’. But <커비 디스커버리>, avoids this pitfall by providing enough content and rewards to accompany the challenge. For example, there are 4 or 5 additional Waddle D’s hidden on the stage, the ‘rescue goal’, and the process of saving them almost always comes with meaningful content, such as new puzzles or locations.
Furthermore, Rescue of Waddle D is the core of the newly introduced ‘Widle D Village’ content. Every time a certain number of Waddle Ds gather, new facilities such as cinemas and cafes are unlocked in the village, and each provides their own entertainment, resources and upgrades to help with gameplay.
Meanwhile, the ‘Treasure’ stage is the hidden beauty of the game. It is a ‘challenge stage’ prepared separately from the main stage, where you can test the proficiency of each ability. Simple clearing is not difficult like the main stage, but a single mistake is not tolerated in order to obtain additional rewards by passing within the set target time.
Likewise <커비 디스커버리>is trying to balance the hidden difficulty through several challenges while lowering the basic play difficulty as much as possible to increase accessibility and reduce stress. In addition, as the game progresses towards the second half, the difficulty of ‘Basic Clear’ also gradually increases, so it seems that gamers who are not interested in ‘Complete Clear’ will have a somewhat satisfactory experience.
However, if you are a gamer accustomed to a hardcore gaming experience, <커비 디스커버리>can still be a bit of a ‘fresh’ experience. The newly introduced Waddle D. Village upgrades and ability upgrades are fresh and interesting in their own right, but they often feel unnecessary in terms of difficulty.
However, the unique charm of the main character, Kirby, mentioned at the outset, acts as an offsetting factor. In addition, the collection elements such as the beautiful map design, the nostalgia of the village of Waddle D, and the figures, which were difficult to meet in the existing Kirby series, are <커비> It provides a sense of calm satisfaction unique to IP.