Accessibility Awards: Halo Infinite, It Takes Two, Guardians of the Galaxy … all the winners

News event Accessibility Awards: Halo Infinite, It Takes Two, Guardians of the Galaxy … all the winners

The second edition of the Video Game Accessibility Awards took place last Saturday. The ceremony recognizes the games that broke new ground in terms of accessibility and innovation this year.

The winners of the Video Game Accessibility Awards were announced during the dedicated stream presented by Steven Spohn (director at AbleGamers) and Alanah Pearce (former screenwriter for Sony Santa Monica). Below is the list of winners and the games they were competing once morest. For each category, a short sentence explains the selection criteria.

Winners are in bold

Second channel award

Prizes for games that provide players with a second way or interface to get the information they may need to progress.

  • Guardians of the Galaxy – Square Enix / Eidos-Montreal
  • Before Your Eyes – Skybound Games / GoodbyeWorld Games
  • Unpacking – Humble Bundle / Witch Beam

Clear text award

Awards for games that allow players to reliably read in-game text or its interfaces.

  • Halo Infinite – Xbox Game Studios / 343 Industries
  • Boyfriend Dungeon – Kitfox Games
  • Loop Hero – Devolver Digital / Four Quarters

Input Reduction award

Prizes for games that allow players to reduce the amount of input needed to successfully complete a sequence of actions required by the game.

  • Before Your Eyes – Humble Bundle / Witch Beam
  • Fights in Tight Spaces – Mode 7 Games / Ground Shatter
  • Escape from Tarkov – Battlestate Games

AI Assistance award

Prizes for games that allow players to progress through challenges assisted by in-game artificial intelligence.

  • Forza Horizon 5 – Xbox Game Studios / Playground Games
  • Far Cry 6 – Ubisoft / Ubisoft Toronto
  • Psychonauts 2 – Xbox Game Studios / Double Fine

Improved Precision award

Prizes rewarding games to increase or decrease certain elements such as movement sensitivity so that they can be precise in their actions in game or in the interfaces.

  • Far Cry 6 – Ubisoft / Ubisoft Toronto
  • Chivalry 2 – Tripwire Interactive / Torn Banner Studios
  • Back 4 Blood – Warner Bros. Interactive Entertainment / Turtle Rock Studios

Peer Assistance award

Prizes for games that allow players to progress through the challenges presented by the game, through the assistance of another player.

  • It Takes Two – Electronic Arts / Hazelight Studios
  • Age of Empires IV – Xbox Game Studios / Relic Entertainment / World’s Edge
  • Back 4 Blood – Warner Bros. Interactive Entertainment / Turtle Rock Studios

Remapping award

Prizes for games that allow players to reconfigure standard controls.

  • Final Fantasy XIV : Endwalker – Square Enix
  • It Takes Two – Electronic Arts / Hazelight Studios
  • Ratchet and Clank : Rift Apart – Sony Interactive Entertainment / Insomniac Games

Training Grounds award

Prizes for games that give players an in-game venue or means to increase their skill level outside of the usual means of training through play.

  • Halo Infinite – Xbox Game Studios / 343 Industries
  • Monster Hunter Rise – Capcom
  • Back 4 Blood – Warner Bros. Interactive Entertainment / Turtle Rock Studios

Ability to Bypass award

Prizes rewarding games that allow players to bypass or skip sections they cannot successfully engage in.

  • Life Is Strange : True Colors – Square Enix / Deck Nine
  • Ratchet and Clank : Rift Apart – Sony Interactive Entertainment / Insomniac Games
  • Unpacking – Humble Bundle / Witch Beam

We note in particular the work of Xbox Game Studios games in terms of accessibility. Halo Infinite, Forza Horizon 5, Psychonauts 2, Age of Empires IV are all games nominated for these awards. In general, both manufacturers and publishers are more and more inclined to bring inclusiveness to their games, for all types of players.

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By Damien-LadderWriting jeuxvideo.com

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