“Today was my last day at 343 Industries,” Witts said in a brief social media post. “It has been an honor to lead the MP design team over these years. Thanks to all Halo fans for your feedback over the years. We made this game for you.
“I’m going to take some time off to relax and recharge, but I can’t wait to see what’s next!” »
Today was my last day at 343 Industries. It has been an honor to lead the MP design team for all these years. Thanks to everyone @Halo fans for your feedback over the years. We made this game for you.
I’m going to take some time to relax and recharge, but I can’t wait to find out what happens next!
Witt worked at the Halo developer for three years and, according to his LinkedIn, he has ten years of experience “as a game designer and has shipped several award-winning titles” with design specialties in “3C design, multiplayer design and combat design as well as team leadership”. Prior to joining 343 Industries, he was head of combat design at ArenaNet.
343 Industries recently confirmed that they need “more time” to work on the co-op campaign and Forge, and the co-op missions will not be available in May as hoped.
The team was keen to point out that while they made “great progress on the campaign’s network co-op” and that work on this and Forge happened “alongside the work on Season 2” , “the reality is that it will take longer to deliver a high-quality, full-featured 4-player network co-op experience in the massive, open world of Halo Infinite.”
In other Halo news, Microsoft recently confirmed that Halo Infinite had the biggest launch in the series’ history with over 20 million players.
343 Industries is still working on improving the shooter, and last month addressed “areas of concern”, desync, and “overall online experience”.