More info on the Tinykin universe

In Tinykin, the interstellar explorer Milo has a size problem. And it is precisely its size that poses a problem: 2 cm high, to be precise. And as if that weren’t enough, he’s stuck in the past (but by any period, we’re talking the 90s, yeah!) and has to get to know the local bug population.

Inspired by genre classics like Pikmin and Paper Mario, as well as the Saturday morning cartoons of the 90s (yes, that does not make us any younger), Tinykin is above all an exploration game. Every room in the house that Milo finds himself trapped in represents a huge space to discover, with its own cultures, civilizations, and of course, problems to solve.

During his adventure, Milo will be aided by a swarm of mysterious but helpful creatures named Tinykin. It’s up to him to use them to move large objects or build ladders to climb and access new passages (there aren’t always doors unfortunately). For his part, Milo is a prodigy of motor skills, able to cross huge spaces with his bubble glider and to move around the house while surfing on a bar of soap.

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