2K held a media session to reveal the direction of the game ahead of the release of the basketball game NBA 2K23.
NBA 2K23, which is scheduled to be released on the 9th for PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X, features realistic basketball with advanced defensive AI and a new badge system.
In addition, the addition of a new gesture combo system using Prostick also draws attention. By using the gesture combo system, you can change your dunk style and implement new attack techniques such as scoop shots.
The size-up move and the action to create a shot opportunity in the process of deliberately colliding with an opponent have also been strengthened. The size-up move is a technology that creates a space for one’s attack by stepping on the staff before starting an attack.
In addition, it is possible to produce a scene in which a player with excellent athletic ability and physique continues to play as if a player with excellent athletic ability and physique were determined to fight off the opponent in a dense area.
The adrenaline boost, which is given to the player three spaces for every attacking opportunity, is expected to serve as an opportunity to utilize the attacking opportunity more effectively. Every time you perform an explosive attack, your adrenaline boost will decrease by one, and if you use all of them, the efficiency will be greatly reduced. It is expected that the effect of using various players evenly and the effect of emphasizing pass play is expected.
The defense system is implemented with a system that guides the opponent’s attack in one direction, and fly-by-blocking, which shrinks the opponent’s shot even if he can’t actually touch the ball, has been added. Also, the contest decision has been changed to trigger when the attacker and the defender are closer together, and the defensive AI that follows the defense as if it is glued is also changed.
At the same time, there will be changes to the badge system that implements player characteristics. 16 new badges will be added, and some of the existing badges will be deleted.
Below is the content of the online Q&A.
Q: What is the purpose of improving the shot meter?
A: We’ve gotten a lot of feedback regarding the shoot meter, and as a result, we’ve decided to offer a variety of options. We try to leave it to the user’s choice.
Q: Which of the new badges are expected to be the most popular?
A: I want to talk regarding the bully badge. You can play by pushing the opponent’s defense away, dunking, blocking movement, and so on. It is a badge that many people will find interesting.
Q: As the number of new stars increases, the NBA is also undergoing a generational change. New players have a style that has never been seen before, so how did you try to implement it?
A: The bully badge seems to have been emphasized because of Giannis Adetocumbo’s overwhelming appearance. The Claymore badge also mirrored his appearance in the real league as a good ability for spot-up shooters.
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Q: What is the level of artificial intelligence in this work?
A: Existing artificial intelligence made no sense. He was good at defending and posting well, and made the artificial intelligence react realistically to the user’s play.